DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting

Fuente: arXiv
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Hauptverfasser: Jiang, Zeren, Wang, Shaofei, Tang, Siyu
Format: Preprint
Veröffentlicht: 2025
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author Jiang, Zeren
Wang, Shaofei
Tang, Siyu
author_facet Jiang, Zeren
Wang, Shaofei
Tang, Siyu
contents Creating relightable and animatable human avatars from monocular videos is a rising research topic with a range of applications, e.g. virtual reality, sports, and video games. Previous works utilize neural fields together with physically based rendering (PBR), to estimate geometry and disentangle appearance properties of human avatars. However, one drawback of these methods is the slow rendering speed due to the expensive Monte Carlo ray tracing. To tackle this problem, we proposed to distill the knowledge from implicit neural fields (teacher) to explicit 2D Gaussian splatting (student) representation to take advantage of the fast rasterization property of Gaussian splatting. To avoid ray-tracing, we employ the split-sum approximation for PBR appearance. We also propose novel part-wise ambient occlusion probes for shadow computation. Shadow prediction is achieved by querying these probes only once per pixel, which paves the way for real-time relighting of avatars. These techniques combined give high-quality relighting results with realistic shadow effects. Our experiments demonstrate that the proposed student model achieves comparable or even better relighting results with our teacher model while being 370 times faster at inference time, achieving a 67 FPS rendering speed.
format Preprint
id arxiv_https___arxiv_org_abs_2504_10486
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting
Jiang, Zeren
Wang, Shaofei
Tang, Siyu
Computer Vision and Pattern Recognition
Creating relightable and animatable human avatars from monocular videos is a rising research topic with a range of applications, e.g. virtual reality, sports, and video games. Previous works utilize neural fields together with physically based rendering (PBR), to estimate geometry and disentangle appearance properties of human avatars. However, one drawback of these methods is the slow rendering speed due to the expensive Monte Carlo ray tracing. To tackle this problem, we proposed to distill the knowledge from implicit neural fields (teacher) to explicit 2D Gaussian splatting (student) representation to take advantage of the fast rasterization property of Gaussian splatting. To avoid ray-tracing, we employ the split-sum approximation for PBR appearance. We also propose novel part-wise ambient occlusion probes for shadow computation. Shadow prediction is achieved by querying these probes only once per pixel, which paves the way for real-time relighting of avatars. These techniques combined give high-quality relighting results with realistic shadow effects. Our experiments demonstrate that the proposed student model achieves comparable or even better relighting results with our teacher model while being 370 times faster at inference time, achieving a 67 FPS rendering speed.
title DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.10486