Revealing Human Attention Patterns from Gameplay Analysis for Reinforcement Learning

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Autori principali: Krauss, Henrik, Yairi, Takehisa
Natura: Preprint
Pubblicazione: 2025
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author Krauss, Henrik
Yairi, Takehisa
author_facet Krauss, Henrik
Yairi, Takehisa
contents This study introduces a novel method for revealing human internal attention patterns (decision-relevant attention) from gameplay data alone, leveraging offline attention techniques from reinforcement learning (RL). We propose contextualized, task-relevant (CTR) attention networks, which generate attention maps from both human and RL agent gameplay in Atari environments. To evaluate whether the human CTR maps reveal internal attention patterns, we validate our model by quantitative and qualitative comparison to the agent maps as well as to a temporally integrated overt attention (TIOA) model based on human eye-tracking data. Our results show that human CTR maps are more sparse than the agent ones and align better with the TIOA maps. Following a qualitative visual comparison we conclude that they likely capture patterns of internal attention. As a further application, we use these maps to guide RL agents, finding that human attention-guided agents achieve slightly improved and more stable learning compared to baselines, and significantly outperform TIOA-based agents. This work advances the understanding of human-agent attention differences and provides a new approach for extracting and validating internal attention patterns from behavioral data.
format Preprint
id arxiv_https___arxiv_org_abs_2504_11118
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Revealing Human Attention Patterns from Gameplay Analysis for Reinforcement Learning
Krauss, Henrik
Yairi, Takehisa
Machine Learning
Computer Vision and Pattern Recognition
This study introduces a novel method for revealing human internal attention patterns (decision-relevant attention) from gameplay data alone, leveraging offline attention techniques from reinforcement learning (RL). We propose contextualized, task-relevant (CTR) attention networks, which generate attention maps from both human and RL agent gameplay in Atari environments. To evaluate whether the human CTR maps reveal internal attention patterns, we validate our model by quantitative and qualitative comparison to the agent maps as well as to a temporally integrated overt attention (TIOA) model based on human eye-tracking data. Our results show that human CTR maps are more sparse than the agent ones and align better with the TIOA maps. Following a qualitative visual comparison we conclude that they likely capture patterns of internal attention. As a further application, we use these maps to guide RL agents, finding that human attention-guided agents achieve slightly improved and more stable learning compared to baselines, and significantly outperform TIOA-based agents. This work advances the understanding of human-agent attention differences and provides a new approach for extracting and validating internal attention patterns from behavioral data.
title Revealing Human Attention Patterns from Gameplay Analysis for Reinforcement Learning
topic Machine Learning
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.11118