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Hauptverfasser: Prakash, Aditya, Lundell, Benjamin, Andreychuk, Dmitry, Forsyth, David, Gupta, Saurabh, Sawhney, Harpreet
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2504.12284
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author Prakash, Aditya
Lundell, Benjamin
Andreychuk, Dmitry
Forsyth, David
Gupta, Saurabh
Sawhney, Harpreet
author_facet Prakash, Aditya
Lundell, Benjamin
Andreychuk, Dmitry
Forsyth, David
Gupta, Saurabh
Sawhney, Harpreet
contents We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook: a VQVAE model to learn a latent codebook of hand poses and contact points, effectively tokenizing interaction trajectories, (2) Interaction Predictor: a transformer-decoder module to predict the interaction trajectory from test time inputs by using an indexer module to retrieve a latent affordance from the learned codebook. To train our model, we develop a data engine that extracts 3D hand poses and contact trajectories from the diverse HoloAssist dataset. We evaluate our model on a benchmark that is 2.5-10X larger than existing works, in terms of diversity of objects and interactions observed, and test for generalization of the model across object categories, action categories, tasks, and scenes. Experimental results show the effectiveness of our approach over transformer & diffusion baselines across all settings.
format Preprint
id arxiv_https___arxiv_org_abs_2504_12284
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions
Prakash, Aditya
Lundell, Benjamin
Andreychuk, Dmitry
Forsyth, David
Gupta, Saurabh
Sawhney, Harpreet
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook: a VQVAE model to learn a latent codebook of hand poses and contact points, effectively tokenizing interaction trajectories, (2) Interaction Predictor: a transformer-decoder module to predict the interaction trajectory from test time inputs by using an indexer module to retrieve a latent affordance from the learned codebook. To train our model, we develop a data engine that extracts 3D hand poses and contact trajectories from the diverse HoloAssist dataset. We evaluate our model on a benchmark that is 2.5-10X larger than existing works, in terms of diversity of objects and interactions observed, and test for generalization of the model across object categories, action categories, tasks, and scenes. Experimental results show the effectiveness of our approach over transformer & diffusion baselines across all settings.
title How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2504.12284