SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians

Fuente: arXiv
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Autori principali: Schoneveld, Liam, Chen, Zhe, Davoli, Davide, Tang, Jiapeng, Terazawa, Saimon, Nishino, Ko, Nießner, Matthias
Natura: Preprint
Pubblicazione: 2025
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author Schoneveld, Liam
Chen, Zhe
Davoli, Davide
Tang, Jiapeng
Terazawa, Saimon
Nishino, Ko
Nießner, Matthias
author_facet Schoneveld, Liam
Chen, Zhe
Davoli, Davide
Tang, Jiapeng
Terazawa, Saimon
Nishino, Ko
Nießner, Matthias
contents Accurate, real-time 3D reconstruction of human heads from monocular images and videos underlies numerous visual applications. As 3D ground truth data is hard to come by at scale, previous methods have sought to learn from abundant 2D videos in a self-supervised manner. Typically, this involves the use of differentiable mesh rendering, which is effective but faces limitations. To improve on this, we propose SHeaP (Self-supervised Head Geometry Predictor Learned via 2D Gaussians). Given a source image, we predict a 3DMM mesh and a set of Gaussians that are rigged to this mesh. We then reanimate this rigged head avatar to match a target frame, and backpropagate photometric losses to both the 3DMM and Gaussian prediction networks. We find that using Gaussians for rendering substantially improves the effectiveness of this self-supervised approach. Training solely on 2D data, our method surpasses existing self-supervised approaches in geometric evaluations on the NoW benchmark for neutral faces and a new benchmark for non-neutral expressions. Our method also produces highly expressive meshes, outperforming state-of-the-art in emotion classification.
format Preprint
id arxiv_https___arxiv_org_abs_2504_12292
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians
Schoneveld, Liam
Chen, Zhe
Davoli, Davide
Tang, Jiapeng
Terazawa, Saimon
Nishino, Ko
Nießner, Matthias
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
Accurate, real-time 3D reconstruction of human heads from monocular images and videos underlies numerous visual applications. As 3D ground truth data is hard to come by at scale, previous methods have sought to learn from abundant 2D videos in a self-supervised manner. Typically, this involves the use of differentiable mesh rendering, which is effective but faces limitations. To improve on this, we propose SHeaP (Self-supervised Head Geometry Predictor Learned via 2D Gaussians). Given a source image, we predict a 3DMM mesh and a set of Gaussians that are rigged to this mesh. We then reanimate this rigged head avatar to match a target frame, and backpropagate photometric losses to both the 3DMM and Gaussian prediction networks. We find that using Gaussians for rendering substantially improves the effectiveness of this self-supervised approach. Training solely on 2D data, our method surpasses existing self-supervised approaches in geometric evaluations on the NoW benchmark for neutral faces and a new benchmark for non-neutral expressions. Our method also produces highly expressive meshes, outperforming state-of-the-art in emotion classification.
title SHeaP: Self-Supervised Head Geometry Predictor Learned via 2D Gaussians
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2504.12292