WorldMem: Long-term Consistent World Simulation with Memory

Fuente: arXiv
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Autores principales: Xiao, Zeqi, Lan, Yushi, Zhou, Yifan, Ouyang, Wenqi, Yang, Shuai, Zeng, Yanhong, Pan, Xingang
Formato: Preprint
Publicado: 2025
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author Xiao, Zeqi
Lan, Yushi
Zhou, Yifan
Ouyang, Wenqi
Yang, Shuai
Zeng, Yanhong
Pan, Xingang
author_facet Xiao, Zeqi
Lan, Yushi
Zhou, Yifan
Ouyang, Wenqi
Yang, Shuai
Zeng, Yanhong
Pan, Xingang
contents World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term consistency, particularly in preserving 3D spatial consistency. In this work, we present WorldMem, a framework that enhances scene generation with a memory bank consisting of memory units that store memory frames and states (e.g., poses and timestamps). By employing a memory attention mechanism that effectively extracts relevant information from these memory frames based on their states, our method is capable of accurately reconstructing previously observed scenes, even under significant viewpoint or temporal gaps. Furthermore, by incorporating timestamps into the states, our framework not only models a static world but also captures its dynamic evolution over time, enabling both perception and interaction within the simulated world. Extensive experiments in both virtual and real scenarios validate the effectiveness of our approach.
format Preprint
id arxiv_https___arxiv_org_abs_2504_12369
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle WorldMem: Long-term Consistent World Simulation with Memory
Xiao, Zeqi
Lan, Yushi
Zhou, Yifan
Ouyang, Wenqi
Yang, Shuai
Zeng, Yanhong
Pan, Xingang
Computer Vision and Pattern Recognition
World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term consistency, particularly in preserving 3D spatial consistency. In this work, we present WorldMem, a framework that enhances scene generation with a memory bank consisting of memory units that store memory frames and states (e.g., poses and timestamps). By employing a memory attention mechanism that effectively extracts relevant information from these memory frames based on their states, our method is capable of accurately reconstructing previously observed scenes, even under significant viewpoint or temporal gaps. Furthermore, by incorporating timestamps into the states, our framework not only models a static world but also captures its dynamic evolution over time, enabling both perception and interaction within the simulated world. Extensive experiments in both virtual and real scenarios validate the effectiveness of our approach.
title WorldMem: Long-term Consistent World Simulation with Memory
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.12369