HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation

Fuente: arXiv
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Main Authors: Dong, Wenqi, Yang, Bangbang, Yang, Zesong, Li, Yuan, Hu, Tao, Bao, Hujun, Ma, Yuewen, Cui, Zhaopeng
Format: Preprint
Published: 2025
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author Dong, Wenqi
Yang, Bangbang
Yang, Zesong
Li, Yuan
Hu, Tao
Bao, Hujun
Ma, Yuewen
Cui, Zhaopeng
author_facet Dong, Wenqi
Yang, Bangbang
Yang, Zesong
Li, Yuan
Hu, Tao
Bao, Hujun
Ma, Yuewen
Cui, Zhaopeng
contents Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing flexibility for interactive applications. In this paper, we present HiScene, a novel hierarchical framework that bridges the gap between 2D image generation and 3D object generation and delivers high-fidelity scenes with compositional identities and aesthetic scene content. Our key insight is treating scenes as hierarchical "objects" under isometric views, where a room functions as a complex object that can be further decomposed into manipulatable items. This hierarchical approach enables us to generate 3D content that aligns with 2D representations while maintaining compositional structure. To ensure completeness and spatial alignment of each decomposed instance, we develop a video-diffusion-based amodal completion technique that effectively handles occlusions and shadows between objects, and introduce shape prior injection to ensure spatial coherence within the scene. Experimental results demonstrate that our method produces more natural object arrangements and complete object instances suitable for interactive applications, while maintaining physical plausibility and alignment with user inputs.
format Preprint
id arxiv_https___arxiv_org_abs_2504_13072
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation
Dong, Wenqi
Yang, Bangbang
Yang, Zesong
Li, Yuan
Hu, Tao
Bao, Hujun
Ma, Yuewen
Cui, Zhaopeng
Graphics
Computer Vision and Pattern Recognition
Multimedia
Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing flexibility for interactive applications. In this paper, we present HiScene, a novel hierarchical framework that bridges the gap between 2D image generation and 3D object generation and delivers high-fidelity scenes with compositional identities and aesthetic scene content. Our key insight is treating scenes as hierarchical "objects" under isometric views, where a room functions as a complex object that can be further decomposed into manipulatable items. This hierarchical approach enables us to generate 3D content that aligns with 2D representations while maintaining compositional structure. To ensure completeness and spatial alignment of each decomposed instance, we develop a video-diffusion-based amodal completion technique that effectively handles occlusions and shadows between objects, and introduce shape prior injection to ensure spatial coherence within the scene. Experimental results demonstrate that our method produces more natural object arrangements and complete object instances suitable for interactive applications, while maintaining physical plausibility and alignment with user inputs.
title HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation
topic Graphics
Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2504.13072