Object-Driven Narrative in AR: A Scenario-Metaphor Framework with VLM Integration

Fuente: arXiv
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Hauptverfasser: Sun, Yusi, Guan, Haoyan, Chan, leith Kin Yep, Kuo, Yong Hong
Format: Preprint
Veröffentlicht: 2025
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author Sun, Yusi
Guan, Haoyan
Chan, leith Kin Yep
Kuo, Yong Hong
author_facet Sun, Yusi
Guan, Haoyan
Chan, leith Kin Yep
Kuo, Yong Hong
contents Most adaptive AR storytelling systems define environmental semantics using simple object labels and spatial coordinates, limiting narratives to rigid, pre-defined logic. This oversimplification overlooks the contextual significance of object relationships-for example, a wedding ring on a nightstand might suggest marital conflict, yet is treated as just "two objects" in space. To address this, we explored integrating Vision Language Models (VLMs) into AR pipelines. However, several challenges emerged: First, stories generated with simple prompt guidance lacked narrative depth and spatial usage. Second, spatial semantics were underutilized, failing to support meaningful storytelling. Third, pre-generated scripts struggled to align with AR Foundation's object naming and coordinate systems. We propose a scene-driven AR storytelling framework that reimagines environments as active narrative agents, built on three innovations: 1. State-aware object semantics: We decompose object meaning into physical, functional, and metaphorical layers, allowing VLMs to distinguish subtle narrative cues between similar objects. 2. Structured narrative interface: A bidirectional JSON layer maps VLM-generated metaphors to AR anchors, maintaining spatial and semantic coherence. 3. STAM evaluation framework: A three-part experimental design evaluates narrative quality, highlighting both strengths and limitations of VLM-AR integration. Our findings show that the system can generate stories from the environment itself, not just place them on top of it. In user studies, 70% of participants reported seeing real-world objects differently when narratives were grounded in environmental symbolism. By merging VLMs' generative creativity with AR's spatial precision, this framework introduces a novel object-driven storytelling paradigm, transforming passive spaces into active narrative landscapes.
format Preprint
id arxiv_https___arxiv_org_abs_2504_13119
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Object-Driven Narrative in AR: A Scenario-Metaphor Framework with VLM Integration
Sun, Yusi
Guan, Haoyan
Chan, leith Kin Yep
Kuo, Yong Hong
Human-Computer Interaction
Most adaptive AR storytelling systems define environmental semantics using simple object labels and spatial coordinates, limiting narratives to rigid, pre-defined logic. This oversimplification overlooks the contextual significance of object relationships-for example, a wedding ring on a nightstand might suggest marital conflict, yet is treated as just "two objects" in space. To address this, we explored integrating Vision Language Models (VLMs) into AR pipelines. However, several challenges emerged: First, stories generated with simple prompt guidance lacked narrative depth and spatial usage. Second, spatial semantics were underutilized, failing to support meaningful storytelling. Third, pre-generated scripts struggled to align with AR Foundation's object naming and coordinate systems. We propose a scene-driven AR storytelling framework that reimagines environments as active narrative agents, built on three innovations: 1. State-aware object semantics: We decompose object meaning into physical, functional, and metaphorical layers, allowing VLMs to distinguish subtle narrative cues between similar objects. 2. Structured narrative interface: A bidirectional JSON layer maps VLM-generated metaphors to AR anchors, maintaining spatial and semantic coherence. 3. STAM evaluation framework: A three-part experimental design evaluates narrative quality, highlighting both strengths and limitations of VLM-AR integration. Our findings show that the system can generate stories from the environment itself, not just place them on top of it. In user studies, 70% of participants reported seeing real-world objects differently when narratives were grounded in environmental symbolism. By merging VLMs' generative creativity with AR's spatial precision, this framework introduces a novel object-driven storytelling paradigm, transforming passive spaces into active narrative landscapes.
title Object-Driven Narrative in AR: A Scenario-Metaphor Framework with VLM Integration
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.13119