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Main Authors: Sera, Takuya, Hamano, Yusuke
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2504.13793
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author Sera, Takuya
Hamano, Yusuke
author_facet Sera, Takuya
Hamano, Yusuke
contents ChatNekoHacker is a real-time conversational agent system that strengthens fan engagement for musicians. It integrates Amazon Bedrock Agents for autonomous dialogue, Unity for immersive 3D livestream sets, and VOICEVOX for high quality Japanese text-to-speech, enabling two virtual personas to represent the music duo Neko Hacker. In a one-hour YouTube Live with 30 participants, we evaluated the impact of the system. Regression analysis showed that agent interaction significantly elevated fan interest, with perceived fun as the dominant predictor. The participants also expressed a stronger intention to listen to the duo's music and attend future concerts. These findings highlight entertaining, interactive broadcasts as pivotal to cultivating fandom. Our work offers actionable insights for the deployment of conversational agents in entertainment while pointing to next steps: broader response diversity, lower latency, and tighter fact-checking to curb potential misinformation.
format Preprint
id arxiv_https___arxiv_org_abs_2504_13793
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ChatNekoHacker: Real-Time Fan Engagement with Conversational Agents
Sera, Takuya
Hamano, Yusuke
Human-Computer Interaction
ChatNekoHacker is a real-time conversational agent system that strengthens fan engagement for musicians. It integrates Amazon Bedrock Agents for autonomous dialogue, Unity for immersive 3D livestream sets, and VOICEVOX for high quality Japanese text-to-speech, enabling two virtual personas to represent the music duo Neko Hacker. In a one-hour YouTube Live with 30 participants, we evaluated the impact of the system. Regression analysis showed that agent interaction significantly elevated fan interest, with perceived fun as the dominant predictor. The participants also expressed a stronger intention to listen to the duo's music and attend future concerts. These findings highlight entertaining, interactive broadcasts as pivotal to cultivating fandom. Our work offers actionable insights for the deployment of conversational agents in entertainment while pointing to next steps: broader response diversity, lower latency, and tighter fact-checking to curb potential misinformation.
title ChatNekoHacker: Real-Time Fan Engagement with Conversational Agents
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.13793