Interactions par franchissement grâce a un système de suivi du regard

Fuente: arXiv
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Main Authors: Riou, Sébastien, Schwab, Didier, Bérard, François
Format: Preprint
Published: 2025
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author Riou, Sébastien
Schwab, Didier
Bérard, François
author_facet Riou, Sébastien
Schwab, Didier
Bérard, François
contents Human-computer interactions based on gaze-tracking have spread during the last few years. Video games, applications in health, trading, market research, and many other fields have started to use this new technology that seems invisible to the user. However, the dominant form of interaction using gaze tracking uses dwell-time for command activation, which introduces strong constraints in the interaction: dwell-time activation requires users to look steadily at an element for a predefined amount of time in to select it. While dwell-time alleviates a part of the Midas touch problem (referring to the fact that an element fixed by the user will be activated even if it was not intended to do so), it doesn't completely remove it: users should not gaze too long on an item, or they may trigger an unintended activation. In addition, dwell-time slows down users' interaction by requiring a pause each time an activation is needed. In this project, we study an alternative selection method based on crossing interactions, a well-studied method used in conventional HCI. This interaction allows users' gaze to rest in areas that don't have crossing triggers, and it removes the need to pause in the interaction. We found that crossing interaction had similar performances than dwell-time interaction with novice users. The performance was even better for users having previous experience with gaze interaction.
format Preprint
id arxiv_https___arxiv_org_abs_2504_13844
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Interactions par franchissement grâce a un système de suivi du regard
Riou, Sébastien
Schwab, Didier
Bérard, François
Human-Computer Interaction
Human-computer interactions based on gaze-tracking have spread during the last few years. Video games, applications in health, trading, market research, and many other fields have started to use this new technology that seems invisible to the user. However, the dominant form of interaction using gaze tracking uses dwell-time for command activation, which introduces strong constraints in the interaction: dwell-time activation requires users to look steadily at an element for a predefined amount of time in to select it. While dwell-time alleviates a part of the Midas touch problem (referring to the fact that an element fixed by the user will be activated even if it was not intended to do so), it doesn't completely remove it: users should not gaze too long on an item, or they may trigger an unintended activation. In addition, dwell-time slows down users' interaction by requiring a pause each time an activation is needed. In this project, we study an alternative selection method based on crossing interactions, a well-studied method used in conventional HCI. This interaction allows users' gaze to rest in areas that don't have crossing triggers, and it removes the need to pause in the interaction. We found that crossing interaction had similar performances than dwell-time interaction with novice users. The performance was even better for users having previous experience with gaze interaction.
title Interactions par franchissement grâce a un système de suivi du regard
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.13844