Towards Enhanced Learning through Presence: A Systematic Review of Presence in Virtual Reality Across Tasks and Disciplines

Fuente: arXiv
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Autores principales: Wei, Zheng, Liao, Junxiang, Lee, Lik-Hang, Qu, Huamin, Xu, Xian
Formato: Preprint
Publicado: 2025
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author Wei, Zheng
Liao, Junxiang
Lee, Lik-Hang
Qu, Huamin
Xu, Xian
author_facet Wei, Zheng
Liao, Junxiang
Lee, Lik-Hang
Qu, Huamin
Xu, Xian
contents The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual environments, enhancing both learning outcomes and task performance. In fields such as education, engineering, and collaboration, presence has emerged as a critical factor influencing user engagement, motivation, and skill mastery. This review provides a comprehensive examination of the role of presence across different tasks and disciplines, exploring how its design impacts learning outcomes. Using a systematic search strategy based on the PRISMA method, we screened 2,793 articles and included 78 studies that met our inclusion criteria. We conducted a detailed classification and analysis of different types of presence in VR environments, including spatial presence, social presence, co-presence, self-presence, and cognitive presence. This review emphasizes how these varied types of presence affect learning outcomes across tasks and fields, and examines how design elements and interaction techniques shape presence and subsequently impact learning outcomes. We also summarize trends and future directions, identifying research gaps and opportunities to improve learning outcomes by enhancing presence in VR environments, thus offering guidance and insight for future research on VR presence and learning effectiveness.
format Preprint
id arxiv_https___arxiv_org_abs_2504_13845
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Towards Enhanced Learning through Presence: A Systematic Review of Presence in Virtual Reality Across Tasks and Disciplines
Wei, Zheng
Liao, Junxiang
Lee, Lik-Hang
Qu, Huamin
Xu, Xian
Human-Computer Interaction
The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual environments, enhancing both learning outcomes and task performance. In fields such as education, engineering, and collaboration, presence has emerged as a critical factor influencing user engagement, motivation, and skill mastery. This review provides a comprehensive examination of the role of presence across different tasks and disciplines, exploring how its design impacts learning outcomes. Using a systematic search strategy based on the PRISMA method, we screened 2,793 articles and included 78 studies that met our inclusion criteria. We conducted a detailed classification and analysis of different types of presence in VR environments, including spatial presence, social presence, co-presence, self-presence, and cognitive presence. This review emphasizes how these varied types of presence affect learning outcomes across tasks and fields, and examines how design elements and interaction techniques shape presence and subsequently impact learning outcomes. We also summarize trends and future directions, identifying research gaps and opportunities to improve learning outcomes by enhancing presence in VR environments, thus offering guidance and insight for future research on VR presence and learning effectiveness.
title Towards Enhanced Learning through Presence: A Systematic Review of Presence in Virtual Reality Across Tasks and Disciplines
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.13845