God's Innovation Project -- Empowering The Player With Generative AI

Fuente: arXiv
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Main Authors: Nair, Ritvik, Merino, Timothy, Togelius, Julian
Format: Preprint
Published: 2025
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author Nair, Ritvik
Merino, Timothy
Togelius, Julian
author_facet Nair, Ritvik
Merino, Timothy
Togelius, Julian
contents In this paper, we present God's Innovation Project (GIP), a god game where players collect words to dynamically terraform the landscape using generative AI. A god game is a genre where players take on the role of a deity, indirectly influencing Non-Player Characters (NPCs) to perform various tasks. These games typically grant players supernatural abilities, such as terrain manipulation or weather control. Traditional god games rely on predefined environments and mechanics, typically created by a human designer. In contrast, GIP allows players to shape the game world procedurally through text-based input. Using a lightweight generative AI model, we create a gamified pipeline which transforms the player's text prompts into playable game terrain in real time. To evaluate the impact of this AI-driven mechanic, we conduct a user study analyzing how players interacted with and experienced the system. Our findings provide insights into player engagement, the effectiveness of AI-generated terrain, and the role of generative AI as an interactive game mechanic.
format Preprint
id arxiv_https___arxiv_org_abs_2504_13874
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle God's Innovation Project -- Empowering The Player With Generative AI
Nair, Ritvik
Merino, Timothy
Togelius, Julian
Human-Computer Interaction
In this paper, we present God's Innovation Project (GIP), a god game where players collect words to dynamically terraform the landscape using generative AI. A god game is a genre where players take on the role of a deity, indirectly influencing Non-Player Characters (NPCs) to perform various tasks. These games typically grant players supernatural abilities, such as terrain manipulation or weather control. Traditional god games rely on predefined environments and mechanics, typically created by a human designer. In contrast, GIP allows players to shape the game world procedurally through text-based input. Using a lightweight generative AI model, we create a gamified pipeline which transforms the player's text prompts into playable game terrain in real time. To evaluate the impact of this AI-driven mechanic, we conduct a user study analyzing how players interacted with and experienced the system. Our findings provide insights into player engagement, the effectiveness of AI-generated terrain, and the role of generative AI as an interactive game mechanic.
title God's Innovation Project -- Empowering The Player With Generative AI
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.13874