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Main Authors: Xuan, Acacia Chong Xiao, Yuwono, Florentiana, Harijanto, Melissa Anastasia, Yi, Xu
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2504.14324
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author Xuan, Acacia Chong Xiao
Yuwono, Florentiana
Harijanto, Melissa Anastasia
Yi, Xu
author_facet Xuan, Acacia Chong Xiao
Yuwono, Florentiana
Harijanto, Melissa Anastasia
Yi, Xu
contents Climate change education often struggles to bridge the perception gap between everyday actions and their long-term environmental consequences. In response, we developed Meltdown, an immersive virtual reality (VR) escape room that simulates a grocery shopping and food waste management experience to educate university students in Singapore about sustainable consumption. The game emphasizes sustainable food choices and disposal practices, combining interactive elements and narrative feedback to promote behavioral change. Through a user study with 36 university students, we observed statistically significant improvements in participants objective knowledge, perceived confidence, and intention to adopt sustainable behaviors. Our results suggest that experiential VR environments can enhance climate education by making abstract environmental concepts more immediate and personally relevant.
format Preprint
id arxiv_https___arxiv_org_abs_2504_14324
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Meltdown: Bridging the Perception Gap in Sustainable Food Behaviors Through Immersive VR
Xuan, Acacia Chong Xiao
Yuwono, Florentiana
Harijanto, Melissa Anastasia
Yi, Xu
Computers and Society
Climate change education often struggles to bridge the perception gap between everyday actions and their long-term environmental consequences. In response, we developed Meltdown, an immersive virtual reality (VR) escape room that simulates a grocery shopping and food waste management experience to educate university students in Singapore about sustainable consumption. The game emphasizes sustainable food choices and disposal practices, combining interactive elements and narrative feedback to promote behavioral change. Through a user study with 36 university students, we observed statistically significant improvements in participants objective knowledge, perceived confidence, and intention to adopt sustainable behaviors. Our results suggest that experiential VR environments can enhance climate education by making abstract environmental concepts more immediate and personally relevant.
title Meltdown: Bridging the Perception Gap in Sustainable Food Behaviors Through Immersive VR
topic Computers and Society
url https://arxiv.org/abs/2504.14324