Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Buscemi, Alessio, Proverbio, Daniele, Di Stefano, Alessandro, Han, The-Anh, Castignani, German, Liò, Pietro
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2504.14325
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866918390796386304
author Buscemi, Alessio
Proverbio, Daniele
Di Stefano, Alessandro
Han, The-Anh
Castignani, German
Liò, Pietro
author_facet Buscemi, Alessio
Proverbio, Daniele
Di Stefano, Alessandro
Han, The-Anh
Castignani, German
Liò, Pietro
contents Letting AI agents interact in multi-agent applications adds a layer of complexity to the interpretability and prediction of AI outcomes, with profound implications for their trustworthy adoption in research and society. Game theory offers powerful models to capture and interpret strategic interaction among agents, but requires the support of reproducible, standardized and user-friendly IT frameworks to enable comparison and interpretation of results. To this end, we present FAIRGAME, a Framework for AI Agents Bias Recognition using Game Theory. We describe its implementation and usage, and we employ it to uncover biased outcomes in popular games among AI agents, depending on the employed Large Language Model (LLM) and used language, as well as on the personality trait or strategic knowledge of the agents. Overall, FAIRGAME allows users to reliably and easily simulate their desired games and scenarios and compare the results across simulation campaigns and with game-theoretic predictions, enabling the systematic discovery of biases, the anticipation of emerging behavior out of strategic interplays, and empowering further research into strategic decision-making using LLM agents.
format Preprint
id arxiv_https___arxiv_org_abs_2504_14325
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FAIRGAME: a Framework for AI Agents Bias Recognition using Game Theory
Buscemi, Alessio
Proverbio, Daniele
Di Stefano, Alessandro
Han, The-Anh
Castignani, German
Liò, Pietro
Artificial Intelligence
Letting AI agents interact in multi-agent applications adds a layer of complexity to the interpretability and prediction of AI outcomes, with profound implications for their trustworthy adoption in research and society. Game theory offers powerful models to capture and interpret strategic interaction among agents, but requires the support of reproducible, standardized and user-friendly IT frameworks to enable comparison and interpretation of results. To this end, we present FAIRGAME, a Framework for AI Agents Bias Recognition using Game Theory. We describe its implementation and usage, and we employ it to uncover biased outcomes in popular games among AI agents, depending on the employed Large Language Model (LLM) and used language, as well as on the personality trait or strategic knowledge of the agents. Overall, FAIRGAME allows users to reliably and easily simulate their desired games and scenarios and compare the results across simulation campaigns and with game-theoretic predictions, enabling the systematic discovery of biases, the anticipation of emerging behavior out of strategic interplays, and empowering further research into strategic decision-making using LLM agents.
title FAIRGAME: a Framework for AI Agents Bias Recognition using Game Theory
topic Artificial Intelligence
url https://arxiv.org/abs/2504.14325