BookWorld: From Novels to Interactive Agent Societies for Creative Story Generation

Fuente: arXiv
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Autori principali: Ran, Yiting, Wang, Xintao, Qiu, Tian, Liang, Jiaqing, Xiao, Yanghua, Yang, Deqing
Natura: Preprint
Pubblicazione: 2025
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author Ran, Yiting
Wang, Xintao
Qiu, Tian
Liang, Jiaqing
Xiao, Yanghua
Yang, Deqing
author_facet Ran, Yiting
Wang, Xintao
Qiu, Tian
Liang, Jiaqing
Xiao, Yanghua
Yang, Deqing
contents Recent advances in large language models (LLMs) have enabled social simulation through multi-agent systems. Prior efforts focus on agent societies created from scratch, assigning agents with newly defined personas. However, simulating established fictional worlds and characters remain largely underexplored, despite its significant practical value. In this paper, we introduce BookWorld, a comprehensive system for constructing and simulating book-based multi-agent societies. BookWorld's design covers comprehensive real-world intricacies, including diverse and dynamic characters, fictional worldviews, geographical constraints and changes, e.t.c. BookWorld enables diverse applications including story generation, interactive games and social simulation, offering novel ways to extend and explore beloved fictional works. Through extensive experiments, we demonstrate that BookWorld generates creative, high-quality stories while maintaining fidelity to the source books, surpassing previous methods with a win rate of 75.36%. The code of this paper can be found at the project page: https://bookworld2025.github.io/.
format Preprint
id arxiv_https___arxiv_org_abs_2504_14538
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle BookWorld: From Novels to Interactive Agent Societies for Creative Story Generation
Ran, Yiting
Wang, Xintao
Qiu, Tian
Liang, Jiaqing
Xiao, Yanghua
Yang, Deqing
Computation and Language
Recent advances in large language models (LLMs) have enabled social simulation through multi-agent systems. Prior efforts focus on agent societies created from scratch, assigning agents with newly defined personas. However, simulating established fictional worlds and characters remain largely underexplored, despite its significant practical value. In this paper, we introduce BookWorld, a comprehensive system for constructing and simulating book-based multi-agent societies. BookWorld's design covers comprehensive real-world intricacies, including diverse and dynamic characters, fictional worldviews, geographical constraints and changes, e.t.c. BookWorld enables diverse applications including story generation, interactive games and social simulation, offering novel ways to extend and explore beloved fictional works. Through extensive experiments, we demonstrate that BookWorld generates creative, high-quality stories while maintaining fidelity to the source books, surpassing previous methods with a win rate of 75.36%. The code of this paper can be found at the project page: https://bookworld2025.github.io/.
title BookWorld: From Novels to Interactive Agent Societies for Creative Story Generation
topic Computation and Language
url https://arxiv.org/abs/2504.14538