Going Down the Abstraction Stream with Augmented Reality and Tangible Robots: the Case of Vector Instruction

Fuente: arXiv
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Main Authors: Volodin, Sergei, Khodr, Hala, Dillenbourg, Pierre, Johal, Wafa
Format: Preprint
Published: 2025
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author Volodin, Sergei
Khodr, Hala
Dillenbourg, Pierre
Johal, Wafa
author_facet Volodin, Sergei
Khodr, Hala
Dillenbourg, Pierre
Johal, Wafa
contents Despite being used in many engineering and scientific areas such as physics and mathematics and often taught in high school, graphical vector addition turns out to be a topic prone to misconceptions in understanding even at university-level physics classes. To improve the learning experience and the resulting understanding of vectors, we propose to investigate how concreteness fading implemented with the use of augmented reality and tangible robots could help learners to build a strong representation of vector addition. We design a gamified learning environment consisting of three concreteness fading stages and conduct an experiment with 30 participants. Our results shows a positive learning gain. We analyze extensively the behavior of the participants to understand the usage of the technological tools -- augmented reality and tangible robots -- during the learning scenario. Finally, we discuss how the combination of these tools shows real advantages in implementing the concreteness fading paradigm. Our work provides empirical insights into how users utilize concrete visualizations conveyed by a haptic-enabled robot and augmented reality in a learning scenario.
format Preprint
id arxiv_https___arxiv_org_abs_2504_14562
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Going Down the Abstraction Stream with Augmented Reality and Tangible Robots: the Case of Vector Instruction
Volodin, Sergei
Khodr, Hala
Dillenbourg, Pierre
Johal, Wafa
Human-Computer Interaction
Robotics
Despite being used in many engineering and scientific areas such as physics and mathematics and often taught in high school, graphical vector addition turns out to be a topic prone to misconceptions in understanding even at university-level physics classes. To improve the learning experience and the resulting understanding of vectors, we propose to investigate how concreteness fading implemented with the use of augmented reality and tangible robots could help learners to build a strong representation of vector addition. We design a gamified learning environment consisting of three concreteness fading stages and conduct an experiment with 30 participants. Our results shows a positive learning gain. We analyze extensively the behavior of the participants to understand the usage of the technological tools -- augmented reality and tangible robots -- during the learning scenario. Finally, we discuss how the combination of these tools shows real advantages in implementing the concreteness fading paradigm. Our work provides empirical insights into how users utilize concrete visualizations conveyed by a haptic-enabled robot and augmented reality in a learning scenario.
title Going Down the Abstraction Stream with Augmented Reality and Tangible Robots: the Case of Vector Instruction
topic Human-Computer Interaction
Robotics
url https://arxiv.org/abs/2504.14562