Virtual Reality for Urban Walkability Assessment

Fuente: arXiv
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Hauptverfasser: Pham, Viet Hung, Wagenfeld, Malte, Bernhaupt, Regina
Format: Preprint
Veröffentlicht: 2025
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author Pham, Viet Hung
Wagenfeld, Malte
Bernhaupt, Regina
author_facet Pham, Viet Hung
Wagenfeld, Malte
Bernhaupt, Regina
contents Traditional urban planning methodologies often fail to capture the complexity of contemporary urbanization and environmental sustainability challenges. This study investigates the integration of Generative Design, Virtual Reality (VR), and Digital Twins (DT) to enhance walkability in urban planning. VR provides distinct benefits over conventional approaches, including 2D maps, static renderings, and physical models, by allowing stakeholders to engage with urban designs more intuitively, identify walkability challenges, and suggest iterative improvements. Preliminary findings from structured interviews with Eindhoven residents provide critical insights into pedestrian preferences and walkability considerations. The next phase of the study involves the development of VR-DT integrated prototypes to simulate urban environments, assess walkability, and explore the role of Generative Design in generating adaptive urban planning solutions. The objective is to develop a decision-support tool that enables urban planners to incorporate diverse stakeholder perspectives, optimize pedestrian-oriented urban design, and advance regenerative development principles. By leveraging these emerging technologies, this research contributes to the evolution of data-driven, participatory urban planning frameworks aimed at fostering sustainable and walkable cities.
format Preprint
id arxiv_https___arxiv_org_abs_2504_14580
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Virtual Reality for Urban Walkability Assessment
Pham, Viet Hung
Wagenfeld, Malte
Bernhaupt, Regina
Human-Computer Interaction
Traditional urban planning methodologies often fail to capture the complexity of contemporary urbanization and environmental sustainability challenges. This study investigates the integration of Generative Design, Virtual Reality (VR), and Digital Twins (DT) to enhance walkability in urban planning. VR provides distinct benefits over conventional approaches, including 2D maps, static renderings, and physical models, by allowing stakeholders to engage with urban designs more intuitively, identify walkability challenges, and suggest iterative improvements. Preliminary findings from structured interviews with Eindhoven residents provide critical insights into pedestrian preferences and walkability considerations. The next phase of the study involves the development of VR-DT integrated prototypes to simulate urban environments, assess walkability, and explore the role of Generative Design in generating adaptive urban planning solutions. The objective is to develop a decision-support tool that enables urban planners to incorporate diverse stakeholder perspectives, optimize pedestrian-oriented urban design, and advance regenerative development principles. By leveraging these emerging technologies, this research contributes to the evolution of data-driven, participatory urban planning frameworks aimed at fostering sustainable and walkable cities.
title Virtual Reality for Urban Walkability Assessment
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.14580