Building babyGPTs: Youth Engaging in Data Practices and Ethical Considerations through the Construction of Generative Language Models

Fuente: arXiv
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Autori principali: Morales-Navarro, Luis, Noh, Daniel J., Kafai, Yasmin B.
Natura: Preprint
Pubblicazione: 2025
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author Morales-Navarro, Luis
Noh, Daniel J.
Kafai, Yasmin B.
author_facet Morales-Navarro, Luis
Noh, Daniel J.
Kafai, Yasmin B.
contents As generative language models (GLMs) have gained popularity, youth are increasingly using them in their everyday lives. As such, most research has centered on supporting youth as users of GLM-powered systems. However, we know little of how to engage youth in the design of these models. Building on the rich legacy of child-computer interaction research that positions youth as designers of computing systems, we explore how to support young people in designing GLMs. Through a case study of three teenagers (ages 14-15) building a babyGPT screenplay generator, we illustrate how the team developed a model while engaging in artificial intelligence/machine learning-relevant data practices and addressing ethical issues. This paper contributes a case study that demonstrates the feasibility of engaging youth in building GLMs.
format Preprint
id arxiv_https___arxiv_org_abs_2504_14769
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Building babyGPTs: Youth Engaging in Data Practices and Ethical Considerations through the Construction of Generative Language Models
Morales-Navarro, Luis
Noh, Daniel J.
Kafai, Yasmin B.
Human-Computer Interaction
Computers and Society
H.5.2; K.3.2
As generative language models (GLMs) have gained popularity, youth are increasingly using them in their everyday lives. As such, most research has centered on supporting youth as users of GLM-powered systems. However, we know little of how to engage youth in the design of these models. Building on the rich legacy of child-computer interaction research that positions youth as designers of computing systems, we explore how to support young people in designing GLMs. Through a case study of three teenagers (ages 14-15) building a babyGPT screenplay generator, we illustrate how the team developed a model while engaging in artificial intelligence/machine learning-relevant data practices and addressing ethical issues. This paper contributes a case study that demonstrates the feasibility of engaging youth in building GLMs.
title Building babyGPTs: Youth Engaging in Data Practices and Ethical Considerations through the Construction of Generative Language Models
topic Human-Computer Interaction
Computers and Society
H.5.2; K.3.2
url https://arxiv.org/abs/2504.14769