VR-based Intervention for Perspective Change: A Case to Investigate Virtual Materiality

Fuente: arXiv
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Hauptverfasser: Arya, Ali, Scavarelli, Anthony, Hawes, Dan, Nardon, Luciara
Format: Preprint
Veröffentlicht: 2025
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author Arya, Ali
Scavarelli, Anthony
Hawes, Dan
Nardon, Luciara
author_facet Arya, Ali
Scavarelli, Anthony
Hawes, Dan
Nardon, Luciara
contents This paper addresses the concept of materiality in virtual environments, which we define as being composed of objects that can influence user experience actively. Such virtual materiality is closely related to its physical counterpart, which is discussed in theoretical frameworks such as sociomateriality and actor-network theory. They define phenomena in terms of the entanglement of human and non-human elements. We report on an early investigation of virtual materiality within the context of reflection and perspective change in nature-based virtual environments. We considered the case of university students reflecting on the planning and management of their theses and major projects. Inspired by nature's known positive cognitive and affective effects and repeated questioning processes, we established a virtual reflection intervention to demonstrate the environmental mechanisms and material characteristics relevant to virtual materiality. Our work is a preliminary step toward understanding virtual materiality and its implications for research and the design of virtual environments.
format Preprint
id arxiv_https___arxiv_org_abs_2504_16031
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VR-based Intervention for Perspective Change: A Case to Investigate Virtual Materiality
Arya, Ali
Scavarelli, Anthony
Hawes, Dan
Nardon, Luciara
Human-Computer Interaction
This paper addresses the concept of materiality in virtual environments, which we define as being composed of objects that can influence user experience actively. Such virtual materiality is closely related to its physical counterpart, which is discussed in theoretical frameworks such as sociomateriality and actor-network theory. They define phenomena in terms of the entanglement of human and non-human elements. We report on an early investigation of virtual materiality within the context of reflection and perspective change in nature-based virtual environments. We considered the case of university students reflecting on the planning and management of their theses and major projects. Inspired by nature's known positive cognitive and affective effects and repeated questioning processes, we established a virtual reflection intervention to demonstrate the environmental mechanisms and material characteristics relevant to virtual materiality. Our work is a preliminary step toward understanding virtual materiality and its implications for research and the design of virtual environments.
title VR-based Intervention for Perspective Change: A Case to Investigate Virtual Materiality
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.16031