HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes

Fuente: arXiv
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Main Authors: Su, Mai, Wang, Zhongtao, Au, Huishan, Li, Yilong, Cao, Xizhe, Pan, Chengwei, Chen, Yisong, Wang, Guoping
Format: Preprint
Published: 2025
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_version_ 1866915359827689472
author Su, Mai
Wang, Zhongtao
Au, Huishan
Li, Yilong
Cao, Xizhe
Pan, Chengwei
Chen, Yisong
Wang, Guoping
author_facet Su, Mai
Wang, Zhongtao
Au, Huishan
Li, Yilong
Cao, Xizhe
Pan, Chengwei
Chen, Yisong
Wang, Guoping
contents 3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to large-scale aerial urban scenes, 3DGS methods suffer from issues such as excessive memory consumption, slow training times, prolonged partitioning processes, and significant degradation in rendering quality due to the increased data volume. To tackle these challenges, we introduce \textbf{HUG}, a novel approach that enhances data partitioning and reconstruction quality by leveraging a hierarchical neural Gaussian representation. We first propose a visibility-based data partitioning method that is simple yet highly efficient, significantly outperforming existing methods in speed. Then, we introduce a novel hierarchical weighted training approach, combined with other optimization strategies, to substantially improve reconstruction quality. Our method achieves state-of-the-art results on one synthetic dataset and four real-world datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2504_16606
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
Su, Mai
Wang, Zhongtao
Au, Huishan
Li, Yilong
Cao, Xizhe
Pan, Chengwei
Chen, Yisong
Wang, Guoping
Graphics
Computer Vision and Pattern Recognition
3DGS is an emerging and increasingly popular technology in the field of novel view synthesis. Its highly realistic rendering quality and real-time rendering capabilities make it promising for various applications. However, when applied to large-scale aerial urban scenes, 3DGS methods suffer from issues such as excessive memory consumption, slow training times, prolonged partitioning processes, and significant degradation in rendering quality due to the increased data volume. To tackle these challenges, we introduce \textbf{HUG}, a novel approach that enhances data partitioning and reconstruction quality by leveraging a hierarchical neural Gaussian representation. We first propose a visibility-based data partitioning method that is simple yet highly efficient, significantly outperforming existing methods in speed. Then, we introduce a novel hierarchical weighted training approach, combined with other optimization strategies, to substantially improve reconstruction quality. Our method achieves state-of-the-art results on one synthetic dataset and four real-world datasets.
title HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.16606