PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Games

Fuente: arXiv
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Main Authors: Soltanian, Seyed Yousef, Zhang, Wenlong
Format: Preprint
Published: 2025
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author Soltanian, Seyed Yousef
Zhang, Wenlong
author_facet Soltanian, Seyed Yousef
Zhang, Wenlong
contents In this paper, we address the problem of a two-player linear quadratic differential game with incomplete information, a scenario commonly encountered in multi-agent control, human-robot interaction (HRI), and approximation methods for solving general-sum differential games. While solutions to such linear differential games are typically obtained through coupled Riccati equations, the complexity increases when agents have incomplete information, particularly when neither is aware of the other's cost function. To tackle this challenge, we propose a model-based Peer-Aware Cost Estimation (PACE) framework for learning the cost parameters of the other agent. In PACE, each agent treats its peer as a learning agent rather than a stationary optimal agent, models their learning dynamics, and leverages this dynamic to infer the cost function parameters of the other agent. This approach enables agents to infer each other's objective function in real time based solely on their previous state observations and dynamically adapt their control policies. Furthermore, we provide a theoretical guarantee for the convergence of parameter estimation and the stability of system states in PACE. Additionally, in our numerical studies, we demonstrate how modeling the learning dynamics of the other agent benefits PACE, compared to approaches that approximate the other agent as having complete information, particularly in terms of stability and convergence speed.
format Preprint
id arxiv_https___arxiv_org_abs_2504_17128
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Games
Soltanian, Seyed Yousef
Zhang, Wenlong
Systems and Control
Machine Learning
Multiagent Systems
93C41, 49N70, 49N90, 91A27
In this paper, we address the problem of a two-player linear quadratic differential game with incomplete information, a scenario commonly encountered in multi-agent control, human-robot interaction (HRI), and approximation methods for solving general-sum differential games. While solutions to such linear differential games are typically obtained through coupled Riccati equations, the complexity increases when agents have incomplete information, particularly when neither is aware of the other's cost function. To tackle this challenge, we propose a model-based Peer-Aware Cost Estimation (PACE) framework for learning the cost parameters of the other agent. In PACE, each agent treats its peer as a learning agent rather than a stationary optimal agent, models their learning dynamics, and leverages this dynamic to infer the cost function parameters of the other agent. This approach enables agents to infer each other's objective function in real time based solely on their previous state observations and dynamically adapt their control policies. Furthermore, we provide a theoretical guarantee for the convergence of parameter estimation and the stability of system states in PACE. Additionally, in our numerical studies, we demonstrate how modeling the learning dynamics of the other agent benefits PACE, compared to approaches that approximate the other agent as having complete information, particularly in terms of stability and convergence speed.
title PACE: A Framework for Learning and Control in Linear Incomplete-Information Differential Games
topic Systems and Control
Machine Learning
Multiagent Systems
93C41, 49N70, 49N90, 91A27
url https://arxiv.org/abs/2504.17128