iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting

Fuente: arXiv
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Autori principali: Tang, Kaiyuan, Yao, Siyuan, Wang, Chaoli
Natura: Preprint
Pubblicazione: 2025
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author Tang, Kaiyuan
Yao, Siyuan
Wang, Chaoli
author_facet Tang, Kaiyuan
Yao, Siyuan
Wang, Chaoli
contents In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the underlying structure. However, rendering large-scale volumes demands powerful GPUs and high-speed memory access for real-time performance. While existing novel view synthesis (NVS) methods offer faster rendering speeds with lower hardware requirements, the visible parts of a reconstructed scene are fixed and constrained by preset TF settings, significantly limiting user exploration. This paper introduces inverse volume rendering via Gaussian splatting (iVR-GS), an innovative NVS method that reduces the rendering cost while enabling scene editing for interactive volume exploration. Specifically, we compose multiple iVR-GS models associated with basic TFs covering disjoint visible parts to make the entire volumetric scene visible. Each basic model contains a collection of 3D editable Gaussians, where each Gaussian is a 3D spatial point that supports real-time scene rendering and editing. We demonstrate the superior reconstruction quality and composability of iVR-GS against other NVS solutions (Plenoxels, CCNeRF, and base 3DGS) on various volume datasets. The code is available at https://github.com/TouKaienn/iVR-GS.
format Preprint
id arxiv_https___arxiv_org_abs_2504_17954
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting
Tang, Kaiyuan
Yao, Siyuan
Wang, Chaoli
Graphics
Computer Vision and Pattern Recognition
Machine Learning
In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the underlying structure. However, rendering large-scale volumes demands powerful GPUs and high-speed memory access for real-time performance. While existing novel view synthesis (NVS) methods offer faster rendering speeds with lower hardware requirements, the visible parts of a reconstructed scene are fixed and constrained by preset TF settings, significantly limiting user exploration. This paper introduces inverse volume rendering via Gaussian splatting (iVR-GS), an innovative NVS method that reduces the rendering cost while enabling scene editing for interactive volume exploration. Specifically, we compose multiple iVR-GS models associated with basic TFs covering disjoint visible parts to make the entire volumetric scene visible. Each basic model contains a collection of 3D editable Gaussians, where each Gaussian is a 3D spatial point that supports real-time scene rendering and editing. We demonstrate the superior reconstruction quality and composability of iVR-GS against other NVS solutions (Plenoxels, CCNeRF, and base 3DGS) on various volume datasets. The code is available at https://github.com/TouKaienn/iVR-GS.
title iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting
topic Graphics
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2504.17954