STP4D: Spatio-Temporal-Prompt Consistent Modeling for Text-to-4D Gaussian Splatting
Fuente:
arXiv
Guardado en:
| Autores principales: | Deng, Yunze, Xiong, Haijun, Feng, Bin, Wang, Xinggang, Liu, Wenyu |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
GaitGS: Temporal Feature Learning in Granularity and Span Dimension for Gait Recognition
por: Xiong, Haijun, et al.
Publicado: (2023)
por: Xiong, Haijun, et al.
Publicado: (2023)
PaintScene4D: Consistent 4D Scene Generation from Text Prompts
por: Gupta, Vinayak, et al.
Publicado: (2024)
por: Gupta, Vinayak, et al.
Publicado: (2024)
Causality-inspired Discriminative Feature Learning in Triple Domains for Gait Recognition
por: Xiong, Haijun, et al.
Publicado: (2024)
por: Xiong, Haijun, et al.
Publicado: (2024)
TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering
por: Zhang, Shuai, et al.
Publicado: (2024)
por: Zhang, Shuai, et al.
Publicado: (2024)
Gait Recognition via Collaborating Discriminative and Generative Diffusion Models
por: Xiong, Haijun, et al.
Publicado: (2025)
por: Xiong, Haijun, et al.
Publicado: (2025)
4D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting
por: Zhou, Sifan, et al.
Publicado: (2026)
por: Zhou, Sifan, et al.
Publicado: (2026)
LiCAF: LiDAR-Camera Asymmetric Fusion for Gait Recognition
por: Deng, Yunze, et al.
Publicado: (2024)
por: Deng, Yunze, et al.
Publicado: (2024)
TriC-Motion: Tri-Domain Causal Modeling Grounded Text-to-Motion Generation
por: Cao, Yiyang, et al.
Publicado: (2026)
por: Cao, Yiyang, et al.
Publicado: (2026)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
por: Wu, Guanjun, et al.
Publicado: (2023)
por: Wu, Guanjun, et al.
Publicado: (2023)
Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting
por: Huang, Tingxuan, et al.
Publicado: (2026)
por: Huang, Tingxuan, et al.
Publicado: (2026)
Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
por: Yin, Minghao, et al.
Publicado: (2025)
por: Yin, Minghao, et al.
Publicado: (2025)
Segment Any 4D Gaussians
por: Ji, Shengxiang, et al.
Publicado: (2024)
por: Ji, Shengxiang, et al.
Publicado: (2024)
Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects
por: Zhang, Shuai, et al.
Publicado: (2024)
por: Zhang, Shuai, et al.
Publicado: (2024)
4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing
por: Liu, Lei, et al.
Publicado: (2025)
por: Liu, Lei, et al.
Publicado: (2025)
Genesis: Multimodal Driving Scene Generation with Spatio-Temporal and Cross-Modal Consistency
por: Guo, Xiangyu, et al.
Publicado: (2025)
por: Guo, Xiangyu, et al.
Publicado: (2025)
Real-Time Spatio-Temporal Reconstruction of Dynamic Endoscopic Scenes with 4D Gaussian Splatting
por: Li, Fengze, et al.
Publicado: (2024)
por: Li, Fengze, et al.
Publicado: (2024)
GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models
por: Yi, Taoran, et al.
Publicado: (2023)
por: Yi, Taoran, et al.
Publicado: (2023)
MIM4D: Masked Modeling with Multi-View Video for Autonomous Driving Representation Learning
por: Zou, Jialv, et al.
Publicado: (2024)
por: Zou, Jialv, et al.
Publicado: (2024)
Text-to-3D using Gaussian Splatting
por: Chen, Zilong, et al.
Publicado: (2023)
por: Chen, Zilong, et al.
Publicado: (2023)
SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras
por: Pan, Weihong, et al.
Publicado: (2026)
por: Pan, Weihong, et al.
Publicado: (2026)
SparseLaneSTP: Leveraging Spatio-Temporal Priors with Sparse Transformers for 3D Lane Detection
por: Pittner, Maximilian, et al.
Publicado: (2026)
por: Pittner, Maximilian, et al.
Publicado: (2026)
Gaussians on their Way: Wasserstein-Constrained 4D Gaussian Splatting with State-Space Modeling
por: Deng, Junli, et al.
Publicado: (2024)
por: Deng, Junli, et al.
Publicado: (2024)
PersonViT: Large-scale Self-supervised Vision Transformer for Person Re-Identification
por: Hu, Bin, et al.
Publicado: (2024)
por: Hu, Bin, et al.
Publicado: (2024)
MolSight: Optical Chemical Structure Recognition with SMILES Pretraining, Multi-Granularity Learning and Reinforcement Learning
por: Zhang, Wenrui, et al.
Publicado: (2025)
por: Zhang, Wenrui, et al.
Publicado: (2025)
LLaVA-4D: Embedding SpatioTemporal Prompt into LMMs for 4D Scene Understanding
por: Zhou, Hanyu, et al.
Publicado: (2025)
por: Zhou, Hanyu, et al.
Publicado: (2025)
SkySplat: Generalizable 3D Gaussian Splatting from Multi-Temporal Sparse Satellite Images
por: Huang, Xuejun, et al.
Publicado: (2025)
por: Huang, Xuejun, et al.
Publicado: (2025)
4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives
por: Yang, Zeyu, et al.
Publicado: (2024)
por: Yang, Zeyu, et al.
Publicado: (2024)
GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality
por: Yi, Taoran, et al.
Publicado: (2024)
por: Yi, Taoran, et al.
Publicado: (2024)
Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models
por: Jin, Yudong, et al.
Publicado: (2025)
por: Jin, Yudong, et al.
Publicado: (2025)
4C4D: 4 Camera 4D Gaussian Splatting
por: Zhou, Junsheng, et al.
Publicado: (2026)
por: Zhou, Junsheng, et al.
Publicado: (2026)
DreamGaussian4D: Generative 4D Gaussian Splatting
por: Ren, Jiawei, et al.
Publicado: (2023)
por: Ren, Jiawei, et al.
Publicado: (2023)
EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis
por: Miao, Sheng, et al.
Publicado: (2026)
por: Miao, Sheng, et al.
Publicado: (2026)
4DLangVGGT: 4D Language-Visual Geometry Grounded Transformer
por: Wu, Xianfeng, et al.
Publicado: (2025)
por: Wu, Xianfeng, et al.
Publicado: (2025)
GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understanding
por: Jiang, Haoyi, et al.
Publicado: (2024)
por: Jiang, Haoyi, et al.
Publicado: (2024)
2D Gaussians Meet Visual Tokenizer
por: Shi, Yiang, et al.
Publicado: (2025)
por: Shi, Yiang, et al.
Publicado: (2025)
4DSTR: Advancing Generative 4D Gaussians with Spatial-Temporal Rectification for High-Quality and Consistent 4D Generation
por: Liu, Mengmeng, et al.
Publicado: (2025)
por: Liu, Mengmeng, et al.
Publicado: (2025)
Instant4D: 4D Gaussian Splatting in Minutes
por: Luo, Zhanpeng, et al.
Publicado: (2025)
por: Luo, Zhanpeng, et al.
Publicado: (2025)
4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian Splatting
por: Liang, Wanlin, et al.
Publicado: (2024)
por: Liang, Wanlin, et al.
Publicado: (2024)
4D Gaussian Splatting SLAM
por: Li, Yanyan, et al.
Publicado: (2025)
por: Li, Yanyan, et al.
Publicado: (2025)
Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images
por: Sun, Xiangyu, et al.
Publicado: (2025)
por: Sun, Xiangyu, et al.
Publicado: (2025)
Ejemplares similares
-
GaitGS: Temporal Feature Learning in Granularity and Span Dimension for Gait Recognition
por: Xiong, Haijun, et al.
Publicado: (2023) -
PaintScene4D: Consistent 4D Scene Generation from Text Prompts
por: Gupta, Vinayak, et al.
Publicado: (2024) -
Causality-inspired Discriminative Feature Learning in Triple Domains for Gait Recognition
por: Xiong, Haijun, et al.
Publicado: (2024) -
TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering
por: Zhang, Shuai, et al.
Publicado: (2024) -
Gait Recognition via Collaborating Discriminative and Generative Diffusion Models
por: Xiong, Haijun, et al.
Publicado: (2025)