Saved in:
| Main Authors: | Fu, Jiaying, Gu, Jialin, Gong, Tianyue, Zhou, Tiange |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2504.18410 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting
by: Mao, Haotian, et al.
Published: (2024)
by: Mao, Haotian, et al.
Published: (2024)
VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
by: Zhang, He, et al.
Published: (2026)
by: Zhang, He, et al.
Published: (2026)
Cracking Aegis: An Adversarial LLM-based Game for Raising Awareness of Vulnerabilities in Privacy Protection
by: Fu, Jiaying, et al.
Published: (2025)
by: Fu, Jiaying, et al.
Published: (2025)
The Hall of Singularity: VR Experience of Prophecy by AI
by: Kim, Jisu, et al.
Published: (2024)
by: Kim, Jisu, et al.
Published: (2024)
Understanding the Effects of Interaction on Emotional Experiences in VR
by: Kuang, Zheyuan, et al.
Published: (2026)
by: Kuang, Zheyuan, et al.
Published: (2026)
Empathic Prompting: Non-Verbal Context Integration for Multimodal LLM Conversations
by: Stacchio, Lorenzo, et al.
Published: (2025)
by: Stacchio, Lorenzo, et al.
Published: (2025)
Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality
by: Fiani, Cristina, et al.
Published: (2025)
by: Fiani, Cristina, et al.
Published: (2025)
How People Prompt to Create Interactive VR Scenes
by: Manesh, Setareh Aghel, et al.
Published: (2024)
by: Manesh, Setareh Aghel, et al.
Published: (2024)
SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VR
by: Wang, Zhimin, et al.
Published: (2026)
by: Wang, Zhimin, et al.
Published: (2026)
Subthreshold Jitter in VR Can Induce Visual Discomfort
by: Levulis, Samuel J., et al.
Published: (2025)
by: Levulis, Samuel J., et al.
Published: (2025)
Human and LLM-Based Voice Assistant Interaction: An Analytical Framework for User Verbal and Nonverbal Behaviors
by: Chan, Szeyi, et al.
Published: (2024)
by: Chan, Szeyi, et al.
Published: (2024)
"Can I Decorate My Teeth With Diamonds?": Exploring Multi-Stakeholder Perspectives on Using VR to Reduce Children's Dental Anxiety
by: Mao, Yaxuan, et al.
Published: (2025)
by: Mao, Yaxuan, et al.
Published: (2025)
Can You Move These Over There? An LLM-based VR Mover for Supporting Object Manipulation
by: Wang, Xiangzhi Eric, et al.
Published: (2025)
by: Wang, Xiangzhi Eric, et al.
Published: (2025)
Impact of Vibrotactile Triggers on Mental Well-Being through ASMR Experience in VR
by: Peng, Danyang, et al.
Published: (2024)
by: Peng, Danyang, et al.
Published: (2024)
LLM Agent Meets Agentic AI: Can LLM Agents Simulate Customers to Evaluate Agentic-AI-based Shopping Assistants?
by: Sun, Lu, et al.
Published: (2025)
by: Sun, Lu, et al.
Published: (2025)
Finding Understanding and Support: Navigating Online Communities to Share and Connect at the intersection of Abuse and Foster Care Experiences
by: Ammari, Tawfiq, et al.
Published: (2024)
by: Ammari, Tawfiq, et al.
Published: (2024)
AipanVR: A Virtual Reality Experience for Preserving Uttarakhand's Traditional Art Form
by: Chaudhary, Nishant, et al.
Published: (2024)
by: Chaudhary, Nishant, et al.
Published: (2024)
VR4UrbanDev: An Immersive Virtual Reality Experience for Energy Data Visualization
by: Safikhani, Saeed, et al.
Published: (2024)
by: Safikhani, Saeed, et al.
Published: (2024)
From Prompts to Reflection: Designing Reflective Play for GenAI Literacy
by: Ma, Qianou, et al.
Published: (2025)
by: Ma, Qianou, et al.
Published: (2025)
Reflexa: Uncovering How LLM-Supported Reflection Scaffolding Reshapes Creativity in Creative Coding
by: Wang, Anqi, et al.
Published: (2026)
by: Wang, Anqi, et al.
Published: (2026)
To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation
by: Xiong, Peixuan, et al.
Published: (2024)
by: Xiong, Peixuan, et al.
Published: (2024)
SIM2VR: Towards Automated Biomechanical Testing in VR
by: Fischer, Florian, et al.
Published: (2024)
by: Fischer, Florian, et al.
Published: (2024)
Gendered Prompting and LLM Code Review: How Gender Cues in the Prompt Shape Code Quality and Evaluation
by: Janzen, Lynn, et al.
Published: (2026)
by: Janzen, Lynn, et al.
Published: (2026)
ELLMA-T: an Embodied LLM-agent for Supporting English Language Learning in Social VR
by: Pan, Mengxu, et al.
Published: (2024)
by: Pan, Mengxu, et al.
Published: (2024)
Technological Advances in Two Generations of Consumer-Grade VR Systems: Effects on User Experience and Task Performance
by: Fiedler, Marie Luisa, et al.
Published: (2026)
by: Fiedler, Marie Luisa, et al.
Published: (2026)
"From remembering to shaping": Narrating Shared Experiences by Co-Designing Cultural Heritage Artifacts in Collaborative VR
by: Yang, Yushang, et al.
Published: (2026)
by: Yang, Yushang, et al.
Published: (2026)
Rushed by Discomfort, Trapped by Immersion: Users' Experiences and Responses to Privacy Deceptive Design in Commercial VR Applications
by: Hadan, Hilda, et al.
Published: (2026)
by: Hadan, Hilda, et al.
Published: (2026)
VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
by: Warsinke, Maximilian, et al.
Published: (2024)
by: Warsinke, Maximilian, et al.
Published: (2024)
VR MRI Training for Adolescents: A Comparative Study of Gamified VR, Passive VR, 360° Video, and Traditional Educational Video
by: Yang, Yue, et al.
Published: (2025)
by: Yang, Yue, et al.
Published: (2025)
Empath-D: VR-based Empathetic App Design for Accessibility
by: Kim, Wonjung, et al.
Published: (2025)
by: Kim, Wonjung, et al.
Published: (2025)
Can Large Language Models Detect Verbal Indicators of Romantic Attraction?
by: Matz, Sandra C., et al.
Published: (2024)
by: Matz, Sandra C., et al.
Published: (2024)
From Parental Control to Joint Family Oversight: Can Parents and Teens Manage Mobile Online Safety and Privacy as Equals?
by: Akter, Mamtaj, et al.
Published: (2022)
by: Akter, Mamtaj, et al.
Published: (2022)
Concert Interaction Translation: Augmenting VR Live Concert Experience using Chat-Driven Artificial Collective Reactions
by: Lee, Sebin, et al.
Published: (2025)
by: Lee, Sebin, et al.
Published: (2025)
"I Feel Myself So Small!": Designing and Evaluating VR Awe Experiences Based on Theories Related to Sublime
by: He, Zhiting, et al.
Published: (2024)
by: He, Zhiting, et al.
Published: (2024)
AgentCoord: Visually Exploring Coordination Strategy for LLM-based Multi-Agent Collaboration
by: Pan, Bo, et al.
Published: (2024)
by: Pan, Bo, et al.
Published: (2024)
StylusPort: Investigating Teleportation using Stylus in VR
by: Liu, Yang, et al.
Published: (2026)
by: Liu, Yang, et al.
Published: (2026)
Can Large Language Models Grasp Concepts in Visual Content? A Case Study on YouTube Shorts about Depression
by: Liu, Jiaying "Lizzy", et al.
Published: (2025)
by: Liu, Jiaying "Lizzy", et al.
Published: (2025)
Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen
by: Guo, Zixuan, et al.
Published: (2024)
by: Guo, Zixuan, et al.
Published: (2024)
Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces
by: Tran, Tram Thi Minh, et al.
Published: (2024)
by: Tran, Tram Thi Minh, et al.
Published: (2024)
Takeaways from Applying LLM Capabilities to Multiple Conversational Avatars in a VR Pilot Study
by: Maslych, Mykola, et al.
Published: (2024)
by: Maslych, Mykola, et al.
Published: (2024)
Similar Items
-
LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting
by: Mao, Haotian, et al.
Published: (2024) -
VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
by: Zhang, He, et al.
Published: (2026) -
Cracking Aegis: An Adversarial LLM-based Game for Raising Awareness of Vulnerabilities in Privacy Protection
by: Fu, Jiaying, et al.
Published: (2025) -
The Hall of Singularity: VR Experience of Prophecy by AI
by: Kim, Jisu, et al.
Published: (2024) -
Understanding the Effects of Interaction on Emotional Experiences in VR
by: Kuang, Zheyuan, et al.
Published: (2026)