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Main Authors: Li, Rui, Zhang, Biao, Li, Zhenyu, Tombari, Federico, Wonka, Peter
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2504.18424
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author Li, Rui
Zhang, Biao
Li, Zhenyu
Tombari, Federico
Wonka, Peter
author_facet Li, Rui
Zhang, Biao
Li, Zhenyu
Tombari, Federico
Wonka, Peter
contents We present layered ray intersections (LaRI), a new method for unseen geometry reasoning from a single image. Unlike conventional depth estimation that is limited to the visible surface, LaRI models multiple surfaces intersected by the camera rays using layered point maps. Benefiting from the compact and layered representation, LaRI enables complete, efficient, and view-aligned geometric reasoning to unify object- and scene-level tasks. We further propose to predict the ray stopping index, which identifies valid intersecting pixels and layers from LaRI's output. We build a complete training data generation pipeline for synthetic and real-world data, including 3D objects and scenes, with necessary data cleaning steps and coordination between rendering engines. As a generic method, LaRI's performance is validated in two scenarios: It yields comparable object-level results to the recent large generative model using 4% of its training data and 17% of its parameters. Meanwhile, it achieves scene-level occluded geometry reasoning in only one feed-forward.
format Preprint
id arxiv_https___arxiv_org_abs_2504_18424
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LaRI: Layered Ray Intersections for Single-view 3D Geometric Reasoning
Li, Rui
Zhang, Biao
Li, Zhenyu
Tombari, Federico
Wonka, Peter
Computer Vision and Pattern Recognition
We present layered ray intersections (LaRI), a new method for unseen geometry reasoning from a single image. Unlike conventional depth estimation that is limited to the visible surface, LaRI models multiple surfaces intersected by the camera rays using layered point maps. Benefiting from the compact and layered representation, LaRI enables complete, efficient, and view-aligned geometric reasoning to unify object- and scene-level tasks. We further propose to predict the ray stopping index, which identifies valid intersecting pixels and layers from LaRI's output. We build a complete training data generation pipeline for synthetic and real-world data, including 3D objects and scenes, with necessary data cleaning steps and coordination between rendering engines. As a generic method, LaRI's performance is validated in two scenarios: It yields comparable object-level results to the recent large generative model using 4% of its training data and 17% of its parameters. Meanwhile, it achieves scene-level occluded geometry reasoning in only one feed-forward.
title LaRI: Layered Ray Intersections for Single-view 3D Geometric Reasoning
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.18424