TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Huang, Letian, Ye, Dongwei, Dan, Jialin, Tao, Chengzhi, Liu, Huiwen, Zhou, Kun, Ren, Bo, Li, Yuanqi, Guo, Yanwen, Guo, Jie
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866909597954998272
author Huang, Letian
Ye, Dongwei
Dan, Jialin
Tao, Chengzhi
Liu, Huiwen
Zhou, Kun
Ren, Bo
Li, Yuanqi
Guo, Yanwen
Guo, Jie
author_facet Huang, Letian
Ye, Dongwei
Dan, Jialin
Tao, Chengzhi
Liu, Huiwen
Zhou, Kun
Ren, Bo
Li, Yuanqi
Guo, Yanwen
Guo, Jie
contents The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant challenges due to the instability and incorrect overfitting of radiance fields to high-frequency light variations. Currently, even 3D Gaussian Splatting (3D-GS), as a powerful and efficient tool, falls short in recovering transparent objects with nearby contents due to the existence of apparent secondary ray effects. To address this issue, we propose TransparentGS, a fast inverse rendering pipeline for transparent objects based on 3D-GS. The main contributions are three-fold. Firstly, an efficient representation of transparent objects, transparent Gaussian primitives, is designed to enable specular refraction through a deferred refraction strategy. Secondly, we leverage Gaussian light field probes (GaussProbe) to encode both ambient light and nearby contents in a unified framework. Thirdly, a depth-based iterative probes query (IterQuery) algorithm is proposed to reduce the parallax errors in our probe-based framework. Experiments demonstrate the speed and accuracy of our approach in recovering transparent objects from complex environments, as well as several applications in computer graphics and vision.
format Preprint
id arxiv_https___arxiv_org_abs_2504_18768
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
Huang, Letian
Ye, Dongwei
Dan, Jialin
Tao, Chengzhi
Liu, Huiwen
Zhou, Kun
Ren, Bo
Li, Yuanqi
Guo, Yanwen
Guo, Jie
Graphics
Computer Vision and Pattern Recognition
The emergence of neural and Gaussian-based radiance field methods has led to considerable advancements in novel view synthesis and 3D object reconstruction. Nonetheless, specular reflection and refraction continue to pose significant challenges due to the instability and incorrect overfitting of radiance fields to high-frequency light variations. Currently, even 3D Gaussian Splatting (3D-GS), as a powerful and efficient tool, falls short in recovering transparent objects with nearby contents due to the existence of apparent secondary ray effects. To address this issue, we propose TransparentGS, a fast inverse rendering pipeline for transparent objects based on 3D-GS. The main contributions are three-fold. Firstly, an efficient representation of transparent objects, transparent Gaussian primitives, is designed to enable specular refraction through a deferred refraction strategy. Secondly, we leverage Gaussian light field probes (GaussProbe) to encode both ambient light and nearby contents in a unified framework. Thirdly, a depth-based iterative probes query (IterQuery) algorithm is proposed to reduce the parallax errors in our probe-based framework. Experiments demonstrate the speed and accuracy of our approach in recovering transparent objects from complex environments, as well as several applications in computer graphics and vision.
title TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.18768