4DGS-CC: A Contextual Coding Framework for 4D Gaussian Splatting Data Compression

Fuente: arXiv
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Auteurs principaux: Chen, Zicong, Chen, Zhenghao, Jiang, Wei, Wang, Wei, Liu, Lei, Xu, Dong
Format: Preprint
Publié: 2025
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author Chen, Zicong
Chen, Zhenghao
Jiang, Wei
Wang, Wei
Liu, Lei
Xu, Dong
author_facet Chen, Zicong
Chen, Zhenghao
Jiang, Wei
Wang, Wei
Liu, Lei
Xu, Dong
contents Storage is a significant challenge in reconstructing dynamic scenes with 4D Gaussian Splatting (4DGS) data. In this work, we introduce 4DGS-CC, a contextual coding framework that compresses 4DGS data to meet specific storage constraints. Building upon the established deformable 3D Gaussian Splatting (3DGS) method, our approach decomposes 4DGS data into 4D neural voxels and a canonical 3DGS component, which are then compressed using Neural Voxel Contextual Coding (NVCC) and Vector Quantization Contextual Coding (VQCC), respectively. Specifically, we first decompose the 4D neural voxels into distinct quantized features by separating the temporal and spatial dimensions. To losslessly compress each quantized feature, we leverage the previously compressed features from the temporal and spatial dimensions as priors and apply NVCC to generate the spatiotemporal context for contextual coding. Next, we employ a codebook to store spherical harmonics information from canonical 3DGS as quantized vectors, which are then losslessly compressed by using VQCC with the auxiliary learned hyperpriors for contextual coding, thereby reducing redundancy within the codebook. By integrating NVCC and VQCC, our contextual coding framework, 4DGS-CC, enables multi-rate 4DGS data compression tailored to specific storage requirements. Extensive experiments on three 4DGS data compression benchmarks demonstrate that our method achieves an average storage reduction of approximately 12 times while maintaining rendering fidelity compared to our baseline 4DGS approach.
format Preprint
id arxiv_https___arxiv_org_abs_2504_18925
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle 4DGS-CC: A Contextual Coding Framework for 4D Gaussian Splatting Data Compression
Chen, Zicong
Chen, Zhenghao
Jiang, Wei
Wang, Wei
Liu, Lei
Xu, Dong
Computational Engineering, Finance, and Science
Storage is a significant challenge in reconstructing dynamic scenes with 4D Gaussian Splatting (4DGS) data. In this work, we introduce 4DGS-CC, a contextual coding framework that compresses 4DGS data to meet specific storage constraints. Building upon the established deformable 3D Gaussian Splatting (3DGS) method, our approach decomposes 4DGS data into 4D neural voxels and a canonical 3DGS component, which are then compressed using Neural Voxel Contextual Coding (NVCC) and Vector Quantization Contextual Coding (VQCC), respectively. Specifically, we first decompose the 4D neural voxels into distinct quantized features by separating the temporal and spatial dimensions. To losslessly compress each quantized feature, we leverage the previously compressed features from the temporal and spatial dimensions as priors and apply NVCC to generate the spatiotemporal context for contextual coding. Next, we employ a codebook to store spherical harmonics information from canonical 3DGS as quantized vectors, which are then losslessly compressed by using VQCC with the auxiliary learned hyperpriors for contextual coding, thereby reducing redundancy within the codebook. By integrating NVCC and VQCC, our contextual coding framework, 4DGS-CC, enables multi-rate 4DGS data compression tailored to specific storage requirements. Extensive experiments on three 4DGS data compression benchmarks demonstrate that our method achieves an average storage reduction of approximately 12 times while maintaining rendering fidelity compared to our baseline 4DGS approach.
title 4DGS-CC: A Contextual Coding Framework for 4D Gaussian Splatting Data Compression
topic Computational Engineering, Finance, and Science
url https://arxiv.org/abs/2504.18925