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Auteurs principaux: Khazaei, Mahya, Bahrani, Ali, Tzanetakis, George
Format: Preprint
Publié: 2025
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Accès en ligne:https://arxiv.org/abs/2504.19460
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author Khazaei, Mahya
Bahrani, Ali
Tzanetakis, George
author_facet Khazaei, Mahya
Bahrani, Ali
Tzanetakis, George
contents We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli, this system enables dancers and performers to not only respond to music but also influence it through their movements. Designed for live performances, interactive installations, and personal use, it offers an immersive experience where users can shape the music in real time. The framework integrates computer vision and machine learning techniques to track and interpret motion, allowing users to manipulate audio elements such as tempo, pitch, effects, and playback sequence. With ongoing training, it achieves user-independent functionality, requiring as few as 50 to 80 samples to label simple gestures. This framework combines gesture training, cue mapping, and audio manipulation to create a dynamic, interactive experience. Gestures are interpreted as input signals, mapped to sound control commands, and used to naturally adjust music elements, showcasing the seamless interplay between human interaction and machine response.
format Preprint
id arxiv_https___arxiv_org_abs_2504_19460
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Real-Time Gesture-Based Control Framework
Khazaei, Mahya
Bahrani, Ali
Tzanetakis, George
Human-Computer Interaction
Artificial Intelligence
We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli, this system enables dancers and performers to not only respond to music but also influence it through their movements. Designed for live performances, interactive installations, and personal use, it offers an immersive experience where users can shape the music in real time. The framework integrates computer vision and machine learning techniques to track and interpret motion, allowing users to manipulate audio elements such as tempo, pitch, effects, and playback sequence. With ongoing training, it achieves user-independent functionality, requiring as few as 50 to 80 samples to label simple gestures. This framework combines gesture training, cue mapping, and audio manipulation to create a dynamic, interactive experience. Gestures are interpreted as input signals, mapped to sound control commands, and used to naturally adjust music elements, showcasing the seamless interplay between human interaction and machine response.
title A Real-Time Gesture-Based Control Framework
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2504.19460