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Main Authors: Feng, Weitao, Zhou, Hang, Liao, Jing, Cheng, Li, Zhou, Wenbo
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2504.19478
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author Feng, Weitao
Zhou, Hang
Liao, Jing
Cheng, Li
Zhou, Wenbo
author_facet Feng, Weitao
Zhou, Hang
Liao, Jing
Cheng, Li
Zhou, Wenbo
contents We present a novel approach for indoor scene synthesis, which learns to arrange decomposed cuboid primitives to represent 3D objects within a scene. Unlike conventional methods that use bounding boxes to determine the placement and scale of 3D objects, our approach leverages cuboids as a straightforward yet highly effective alternative for modeling objects. This allows for compact scene generation while minimizing object intersections. Our approach, coined CasaGPT for Cuboid Arrangement and Scene Assembly, employs an autoregressive model to sequentially arrange cuboids, producing physically plausible scenes. By applying rejection sampling during the fine-tuning stage to filter out scenes with object collisions, our model further reduces intersections and enhances scene quality. Additionally, we introduce a refined dataset, 3DFRONT-NC, which eliminates significant noise presented in the original dataset, 3D-FRONT. Extensive experiments on the 3D-FRONT dataset as well as our dataset demonstrate that our approach consistently outperforms the state-of-the-art methods, enhancing the realism of generated scenes, and providing a promising direction for 3D scene synthesis.
format Preprint
id arxiv_https___arxiv_org_abs_2504_19478
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Design
Feng, Weitao
Zhou, Hang
Liao, Jing
Cheng, Li
Zhou, Wenbo
Computer Vision and Pattern Recognition
We present a novel approach for indoor scene synthesis, which learns to arrange decomposed cuboid primitives to represent 3D objects within a scene. Unlike conventional methods that use bounding boxes to determine the placement and scale of 3D objects, our approach leverages cuboids as a straightforward yet highly effective alternative for modeling objects. This allows for compact scene generation while minimizing object intersections. Our approach, coined CasaGPT for Cuboid Arrangement and Scene Assembly, employs an autoregressive model to sequentially arrange cuboids, producing physically plausible scenes. By applying rejection sampling during the fine-tuning stage to filter out scenes with object collisions, our model further reduces intersections and enhances scene quality. Additionally, we introduce a refined dataset, 3DFRONT-NC, which eliminates significant noise presented in the original dataset, 3D-FRONT. Extensive experiments on the 3D-FRONT dataset as well as our dataset demonstrate that our approach consistently outperforms the state-of-the-art methods, enhancing the realism of generated scenes, and providing a promising direction for 3D scene synthesis.
title CasaGPT: Cuboid Arrangement and Scene Assembly for Interior Design
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.19478