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Main Authors: Jingu, Arata, AliAbbasi, Easa, Safaee, Sara, Strohmeier, Paul, Steimle, Jürgen
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2504.19611
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author Jingu, Arata
AliAbbasi, Easa
Safaee, Sara
Strohmeier, Paul
Steimle, Jürgen
author_facet Jingu, Arata
AliAbbasi, Easa
Safaee, Sara
Strohmeier, Paul
Steimle, Jürgen
contents Haptic feedback contributes to immersive virtual reality (VR) experiences. However, designing such feedback at scale for all objects within a VR scene remains time-consuming. We present Scene2Hap, an LLM-centered system that automatically designs object-level vibrotactile feedback for entire VR scenes based on the objects' semantic attributes and physical context. Scene2Hap employs a multimodal large language model to estimate each object's semantics and physical context, including its material properties and vibration behavior, from multimodal information in the VR scene. These estimated attributes are then used to generate or retrieve audio signals, subsequently converted into plausible vibrotactile signals. For more realistic spatial haptic rendering, Scene2Hap estimates vibration propagation and attenuation from vibration sources to neighboring objects, considering the estimated material properties and spatial relationships of virtual objects in the scene. Three user studies confirm that Scene2Hap successfully estimates the vibration-related semantics and physical context of VR scenes and produces realistic vibrotactile signals.
format Preprint
id arxiv_https___arxiv_org_abs_2504_19611
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs
Jingu, Arata
AliAbbasi, Easa
Safaee, Sara
Strohmeier, Paul
Steimle, Jürgen
Human-Computer Interaction
Haptic feedback contributes to immersive virtual reality (VR) experiences. However, designing such feedback at scale for all objects within a VR scene remains time-consuming. We present Scene2Hap, an LLM-centered system that automatically designs object-level vibrotactile feedback for entire VR scenes based on the objects' semantic attributes and physical context. Scene2Hap employs a multimodal large language model to estimate each object's semantics and physical context, including its material properties and vibration behavior, from multimodal information in the VR scene. These estimated attributes are then used to generate or retrieve audio signals, subsequently converted into plausible vibrotactile signals. For more realistic spatial haptic rendering, Scene2Hap estimates vibration propagation and attenuation from vibration sources to neighboring objects, considering the estimated material properties and spatial relationships of virtual objects in the scene. Three user studies confirm that Scene2Hap successfully estimates the vibration-related semantics and physical context of VR scenes and produces realistic vibrotactile signals.
title Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.19611