LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields

Fuente: arXiv
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Main Authors: Li, Zhengqin, Wang, Dilin, Chen, Ka, Lv, Zhaoyang, Nguyen-Phuoc, Thu, Lee, Milim, Huang, Jia-Bin, Xiao, Lei, Zhang, Cheng, Zhu, Yufeng, Marshall, Carl S., Ren, Yufeng, Newcombe, Richard, Dong, Zhao
Format: Preprint
Published: 2025
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author Li, Zhengqin
Wang, Dilin
Chen, Ka
Lv, Zhaoyang
Nguyen-Phuoc, Thu
Lee, Milim
Huang, Jia-Bin
Xiao, Lei
Zhang, Cheng
Zhu, Yufeng
Marshall, Carl S.
Ren, Yufeng
Newcombe, Richard
Dong, Zhao
author_facet Li, Zhengqin
Wang, Dilin
Chen, Ka
Lv, Zhaoyang
Nguyen-Phuoc, Thu
Lee, Milim
Huang, Jia-Bin
Xiao, Lei
Zhang, Cheng
Zhu, Yufeng
Marshall, Carl S.
Ren, Yufeng
Newcombe, Richard
Dong, Zhao
contents We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time.
format Preprint
id arxiv_https___arxiv_org_abs_2504_20026
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields
Li, Zhengqin
Wang, Dilin
Chen, Ka
Lv, Zhaoyang
Nguyen-Phuoc, Thu
Lee, Milim
Huang, Jia-Bin
Xiao, Lei
Zhang, Cheng
Zhu, Yufeng
Marshall, Carl S.
Ren, Yufeng
Newcombe, Richard
Dong, Zhao
Computer Vision and Pattern Recognition
Artificial Intelligence
We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time.
title LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2504.20026