TesserAct: Learning 4D Embodied World Models

Fuente: arXiv
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Auteurs principaux: Zhen, Haoyu, Sun, Qiao, Zhang, Hongxin, Li, Junyan, Zhou, Siyuan, Du, Yilun, Gan, Chuang
Format: Preprint
Publié: 2025
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author Zhen, Haoyu
Sun, Qiao
Zhang, Hongxin
Li, Junyan
Zhou, Siyuan
Du, Yilun
Gan, Chuang
author_facet Zhen, Haoyu
Sun, Qiao
Zhang, Hongxin
Li, Junyan
Zhou, Siyuan
Du, Yilun
Gan, Chuang
contents This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency. We propose to learn a 4D world model by training on RGB-DN (RGB, Depth, and Normal) videos. This not only surpasses traditional 2D models by incorporating detailed shape, configuration, and temporal changes into their predictions, but also allows us to effectively learn accurate inverse dynamic models for an embodied agent. Specifically, we first extend existing robotic manipulation video datasets with depth and normal information leveraging off-the-shelf models. Next, we fine-tune a video generation model on this annotated dataset, which jointly predicts RGB-DN (RGB, Depth, and Normal) for each frame. We then present an algorithm to directly convert generated RGB, Depth, and Normal videos into a high-quality 4D scene of the world. Our method ensures temporal and spatial coherence in 4D scene predictions from embodied scenarios, enables novel view synthesis for embodied environments, and facilitates policy learning that significantly outperforms those derived from prior video-based world models.
format Preprint
id arxiv_https___arxiv_org_abs_2504_20995
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle TesserAct: Learning 4D Embodied World Models
Zhen, Haoyu
Sun, Qiao
Zhang, Hongxin
Li, Junyan
Zhou, Siyuan
Du, Yilun
Gan, Chuang
Computer Vision and Pattern Recognition
Robotics
This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency. We propose to learn a 4D world model by training on RGB-DN (RGB, Depth, and Normal) videos. This not only surpasses traditional 2D models by incorporating detailed shape, configuration, and temporal changes into their predictions, but also allows us to effectively learn accurate inverse dynamic models for an embodied agent. Specifically, we first extend existing robotic manipulation video datasets with depth and normal information leveraging off-the-shelf models. Next, we fine-tune a video generation model on this annotated dataset, which jointly predicts RGB-DN (RGB, Depth, and Normal) for each frame. We then present an algorithm to directly convert generated RGB, Depth, and Normal videos into a high-quality 4D scene of the world. Our method ensures temporal and spatial coherence in 4D scene predictions from embodied scenarios, enables novel view synthesis for embodied environments, and facilitates policy learning that significantly outperforms those derived from prior video-based world models.
title TesserAct: Learning 4D Embodied World Models
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2504.20995