ImaginateAR: AI-Assisted In-Situ Authoring in Augmented Reality

Fuente: arXiv
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Hauptverfasser: Lee, Jaewook, Aleotti, Filippo, Mazala, Diego, Garcia-Hernando, Guillermo, Vicente, Sara, Johnston, Oliver James, Kraus-Liang, Isabel, Powierza, Jakub, Shin, Donghoon, Froehlich, Jon E., Brostow, Gabriel, Van Brummelen, Jessica
Format: Preprint
Veröffentlicht: 2025
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author Lee, Jaewook
Aleotti, Filippo
Mazala, Diego
Garcia-Hernando, Guillermo
Vicente, Sara
Johnston, Oliver James
Kraus-Liang, Isabel
Powierza, Jakub
Shin, Donghoon
Froehlich, Jon E.
Brostow, Gabriel
Van Brummelen, Jessica
author_facet Lee, Jaewook
Aleotti, Filippo
Mazala, Diego
Garcia-Hernando, Guillermo
Vicente, Sara
Johnston, Oliver James
Kraus-Liang, Isabel
Powierza, Jakub
Shin, Donghoon
Froehlich, Jon E.
Brostow, Gabriel
Van Brummelen, Jessica
contents While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-experts, often requiring professional tools and time. Prior systems have explored AI-driven XR design but typically rely on manually defined VR environments and fixed asset libraries, limiting creative flexibility and real-world relevance. We introduce ImaginateAR, the first mobile tool for AI-assisted AR authoring to combine offline scene understanding, fast 3D asset generation, and LLMs -- enabling users to create outdoor scenes through natural language interaction. For example, saying "a dragon enjoying a campfire" (P7) prompts the system to generate and arrange relevant assets, which can then be refined manually. Our technical evaluation shows that our custom pipelines produce more accurate outdoor scene graphs and generate 3D meshes faster than prior methods. A three-part user study (N=20) revealed preferred roles for AI, how users create in freeform use, and design implications for future AR authoring tools. ImaginateAR takes a step toward empowering anyone to create AR experiences anywhere -- simply by speaking their imagination.
format Preprint
id arxiv_https___arxiv_org_abs_2504_21360
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ImaginateAR: AI-Assisted In-Situ Authoring in Augmented Reality
Lee, Jaewook
Aleotti, Filippo
Mazala, Diego
Garcia-Hernando, Guillermo
Vicente, Sara
Johnston, Oliver James
Kraus-Liang, Isabel
Powierza, Jakub
Shin, Donghoon
Froehlich, Jon E.
Brostow, Gabriel
Van Brummelen, Jessica
Human-Computer Interaction
While augmented reality (AR) enables new ways to play, tell stories, and explore ideas rooted in the physical world, authoring personalized AR content remains difficult for non-experts, often requiring professional tools and time. Prior systems have explored AI-driven XR design but typically rely on manually defined VR environments and fixed asset libraries, limiting creative flexibility and real-world relevance. We introduce ImaginateAR, the first mobile tool for AI-assisted AR authoring to combine offline scene understanding, fast 3D asset generation, and LLMs -- enabling users to create outdoor scenes through natural language interaction. For example, saying "a dragon enjoying a campfire" (P7) prompts the system to generate and arrange relevant assets, which can then be refined manually. Our technical evaluation shows that our custom pipelines produce more accurate outdoor scene graphs and generate 3D meshes faster than prior methods. A three-part user study (N=20) revealed preferred roles for AI, how users create in freeform use, and design implications for future AR authoring tools. ImaginateAR takes a step toward empowering anyone to create AR experiences anywhere -- simply by speaking their imagination.
title ImaginateAR: AI-Assisted In-Situ Authoring in Augmented Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2504.21360