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Autor principal: Wang, Shengqian
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2504.21735
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author Wang, Shengqian
author_facet Wang, Shengqian
contents Massage therapy training emphasizes hands-on techniques and effective therapist--patient communication. However, many educational programs struggle to provide realistic practice scenarios. To address this problem, we propose TheraQuest, a gamified, web-based simulation platform that employs large language models (LLMs) to generate diverse virtual patients with varying symptoms and cultural backgrounds. Through interactive dialogue, anatomical decision-making, and immediate assessment, trainees develop both diagnostic reasoning and empathetic communication skills in a low-risk environment. Unlike exclusively VR-based solutions, TheraQuest remains accessible via standard web browsers, mitigating the cost and discomfort associated with extended headset use. Preliminary testing suggests that integrating LLM-driven virtual patients with real-time skill metrics can enhance trainee engagement and help bridge the gap between theoretical knowledge and clinical proficiency.
format Preprint
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publishDate 2025
record_format arxiv
spellingShingle TheraQuest: A Gamified, LLM-Powered Simulation for Massage Therapy Training
Wang, Shengqian
Computer Science and Game Theory
Human-Computer Interaction
Massage therapy training emphasizes hands-on techniques and effective therapist--patient communication. However, many educational programs struggle to provide realistic practice scenarios. To address this problem, we propose TheraQuest, a gamified, web-based simulation platform that employs large language models (LLMs) to generate diverse virtual patients with varying symptoms and cultural backgrounds. Through interactive dialogue, anatomical decision-making, and immediate assessment, trainees develop both diagnostic reasoning and empathetic communication skills in a low-risk environment. Unlike exclusively VR-based solutions, TheraQuest remains accessible via standard web browsers, mitigating the cost and discomfort associated with extended headset use. Preliminary testing suggests that integrating LLM-driven virtual patients with real-time skill metrics can enhance trainee engagement and help bridge the gap between theoretical knowledge and clinical proficiency.
title TheraQuest: A Gamified, LLM-Powered Simulation for Massage Therapy Training
topic Computer Science and Game Theory
Human-Computer Interaction
url https://arxiv.org/abs/2504.21735