A Survey of Interactive Generative Video

Fuente: arXiv
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Main Authors: Yu, Jiwen, Qin, Yiran, Che, Haoxuan, Liu, Quande, Wang, Xintao, Wan, Pengfei, Zhang, Di, Gai, Kun, Chen, Hao, Liu, Xihui
Format: Preprint
Published: 2025
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author Yu, Jiwen
Qin, Yiran
Che, Haoxuan
Liu, Quande
Wang, Xintao
Wan, Pengfei
Zhang, Di
Gai, Kun
Chen, Hao
Liu, Xihui
author_facet Yu, Jiwen
Qin, Yiran
Che, Haoxuan
Liu, Quande
Wang, Xintao
Wan, Pengfei
Zhang, Di
Gai, Kun
Chen, Hao
Liu, Xihui
contents Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this paper, we define IGV as a technology that combines generative capabilities to produce diverse high-quality video content with interactive features that enable user engagement through control signals and responsive feedback. We survey the current landscape of IGV applications, focusing on three major domains: 1) gaming, where IGV enables infinite exploration in virtual worlds; 2) embodied AI, where IGV serves as a physics-aware environment synthesizer for training agents in multimodal interaction with dynamically evolving scenes; and 3) autonomous driving, where IGV provides closed-loop simulation capabilities for safety-critical testing and validation. To guide future development, we propose a comprehensive framework that decomposes an ideal IGV system into five essential modules: Generation, Control, Memory, Dynamics, and Intelligence. Furthermore, we systematically analyze the technical challenges and future directions in realizing each component for an ideal IGV system, such as achieving real-time generation, enabling open-domain control, maintaining long-term coherence, simulating accurate physics, and integrating causal reasoning. We believe that this systematic analysis will facilitate future research and development in the field of IGV, ultimately advancing the technology toward more sophisticated and practical applications.
format Preprint
id arxiv_https___arxiv_org_abs_2504_21853
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Survey of Interactive Generative Video
Yu, Jiwen
Qin, Yiran
Che, Haoxuan
Liu, Quande
Wang, Xintao
Wan, Pengfei
Zhang, Di
Gai, Kun
Chen, Hao
Liu, Xihui
Computer Vision and Pattern Recognition
Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this paper, we define IGV as a technology that combines generative capabilities to produce diverse high-quality video content with interactive features that enable user engagement through control signals and responsive feedback. We survey the current landscape of IGV applications, focusing on three major domains: 1) gaming, where IGV enables infinite exploration in virtual worlds; 2) embodied AI, where IGV serves as a physics-aware environment synthesizer for training agents in multimodal interaction with dynamically evolving scenes; and 3) autonomous driving, where IGV provides closed-loop simulation capabilities for safety-critical testing and validation. To guide future development, we propose a comprehensive framework that decomposes an ideal IGV system into five essential modules: Generation, Control, Memory, Dynamics, and Intelligence. Furthermore, we systematically analyze the technical challenges and future directions in realizing each component for an ideal IGV system, such as achieving real-time generation, enabling open-domain control, maintaining long-term coherence, simulating accurate physics, and integrating causal reasoning. We believe that this systematic analysis will facilitate future research and development in the field of IGV, ultimately advancing the technology toward more sophisticated and practical applications.
title A Survey of Interactive Generative Video
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2504.21853