Selling Information in Games with Externalities

Fuente: arXiv
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Main Authors: Falconer, Thomas, Ratha, Anubhav, Kazempour, Jalal, Pinson, Pierre, Kamgarpour, Maryam
Format: Preprint
Published: 2025
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author Falconer, Thomas
Ratha, Anubhav
Kazempour, Jalal
Pinson, Pierre
Kamgarpour, Maryam
author_facet Falconer, Thomas
Ratha, Anubhav
Kazempour, Jalal
Pinson, Pierre
Kamgarpour, Maryam
contents A competitive market is modeled as a game of incomplete information. One player observes some payoff-relevant state and can sell (possibly noisy) messages thereof to the other, whose willingness to pay is contingent on their own beliefs. We frame the decision of what information to sell, and at what price, as a product versioning problem. The optimal menu screens buyer types to maximize profit, which is the payment minus the externality induced by selling information to a competitor, that is, the cost of refining a competitor's beliefs. For a class of games with binary actions and states, we derive the following insights: (i) payments are necessary to provide incentives for information sharing amongst competing firms; (ii) the optimal menu benefits both the buyer and the seller; (iii) the seller cannot steer the buyer's actions at the expense of social welfare; (iv) as such, as competition grows fiercer it can be optimal to sell no information at all.
format Preprint
id arxiv_https___arxiv_org_abs_2505_00405
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Selling Information in Games with Externalities
Falconer, Thomas
Ratha, Anubhav
Kazempour, Jalal
Pinson, Pierre
Kamgarpour, Maryam
Computer Science and Game Theory
A competitive market is modeled as a game of incomplete information. One player observes some payoff-relevant state and can sell (possibly noisy) messages thereof to the other, whose willingness to pay is contingent on their own beliefs. We frame the decision of what information to sell, and at what price, as a product versioning problem. The optimal menu screens buyer types to maximize profit, which is the payment minus the externality induced by selling information to a competitor, that is, the cost of refining a competitor's beliefs. For a class of games with binary actions and states, we derive the following insights: (i) payments are necessary to provide incentives for information sharing amongst competing firms; (ii) the optimal menu benefits both the buyer and the seller; (iii) the seller cannot steer the buyer's actions at the expense of social welfare; (iv) as such, as competition grows fiercer it can be optimal to sell no information at all.
title Selling Information in Games with Externalities
topic Computer Science and Game Theory
url https://arxiv.org/abs/2505.00405