Audio Personas: Augmenting Social Perception via Body-Anchored Audio Cues

Fuente: arXiv
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Hauptverfasser: Tao, Yujie, Ye, Libby, Bailenson, Jeremy N., Follmer, Sean
Format: Preprint
Veröffentlicht: 2025
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author Tao, Yujie
Ye, Libby
Bailenson, Jeremy N.
Follmer, Sean
author_facet Tao, Yujie
Ye, Libby
Bailenson, Jeremy N.
Follmer, Sean
contents We introduce Audio Personas, enabling users to "decorate" themselves with body-anchored sounds in audio augmented reality. Like outfits, makeup, and fragrances, audio personas offer an alternative yet dynamic channel to augment face-to-face interactions. For instance, one can set their audio persona as rain sounds to reflect a bad mood, bee sounds to establish personal boundaries, or a playful "woosh" sound to mimic passing by someone like a breeze. To instantiate the concept, we implemented a headphone-based prototype with multi-user tracking and audio streaming. Our preregistered in-lab study with 64 participants showed that audio personas influenced how participants formed impressions. Individuals with positive audio personas were rated as more socially attractive, more likable, and less threatening than those with negative audio personas. Our study with audio designers revealed that audio personas were preferred in public and semi-public-private spaces for managing social impressions (e.g., personality) and signaling current states (e.g., emotions).
format Preprint
id arxiv_https___arxiv_org_abs_2505_00956
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Audio Personas: Augmenting Social Perception via Body-Anchored Audio Cues
Tao, Yujie
Ye, Libby
Bailenson, Jeremy N.
Follmer, Sean
Human-Computer Interaction
We introduce Audio Personas, enabling users to "decorate" themselves with body-anchored sounds in audio augmented reality. Like outfits, makeup, and fragrances, audio personas offer an alternative yet dynamic channel to augment face-to-face interactions. For instance, one can set their audio persona as rain sounds to reflect a bad mood, bee sounds to establish personal boundaries, or a playful "woosh" sound to mimic passing by someone like a breeze. To instantiate the concept, we implemented a headphone-based prototype with multi-user tracking and audio streaming. Our preregistered in-lab study with 64 participants showed that audio personas influenced how participants formed impressions. Individuals with positive audio personas were rated as more socially attractive, more likable, and less threatening than those with negative audio personas. Our study with audio designers revealed that audio personas were preferred in public and semi-public-private spaces for managing social impressions (e.g., personality) and signaling current states (e.g., emotions).
title Audio Personas: Augmenting Social Perception via Body-Anchored Audio Cues
topic Human-Computer Interaction
url https://arxiv.org/abs/2505.00956