More efficient sifting for grid norms, and applications to multiparty communication complexity

Fuente: arXiv
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Autores principales: Kelley, Zander, Lyu, Xin
Formato: Preprint
Publicado: 2025
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author Kelley, Zander
Lyu, Xin
author_facet Kelley, Zander
Lyu, Xin
contents Building on the techniques behind the recent progress on the 3-term arithmetic progression problem [KM'23], Kelley, Lovett, and Meka [KLM'24] constructed the first explicit 3-player function $f:[N]^3 \rightarrow \{0,1\}$ that demonstrates a strong separation between randomized and (non-)deterministic NOF communication complexity. Specifically, their hard function can be solved by a randomized protocol sending $O(1)$ bits, but requires $Ω(\log^{1/3}(N))$ bits of communication with a deterministic (or non-deterministic) protocol. We show a stronger $Ω(\log^{1/2}(N))$ lower bound for their construction. To achieve this, the key technical advancement is an improvement to the sifting argument for grid norms of (somewhat dense) bipartite graphs. In addition to quantitative improvement, we qualitatively improve over [KLM'24] by relaxing the hardness condition: while [KLM'24] proved their lower bound for any function $f$ that satisfies a strong two-sided pseudorandom condition, we show that a weak one-sided condition suffices. This is achieved by a new structural result for cylinder intersections (or, in graph-theoretic language, the set of triangles induced from a tripartite graph), showing that any small cylinder intersection can be efficiently covered by a sum of simple ``slice'' functions.
format Preprint
id arxiv_https___arxiv_org_abs_2505_01587
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle More efficient sifting for grid norms, and applications to multiparty communication complexity
Kelley, Zander
Lyu, Xin
Computational Complexity
Discrete Mathematics
Combinatorics
Building on the techniques behind the recent progress on the 3-term arithmetic progression problem [KM'23], Kelley, Lovett, and Meka [KLM'24] constructed the first explicit 3-player function $f:[N]^3 \rightarrow \{0,1\}$ that demonstrates a strong separation between randomized and (non-)deterministic NOF communication complexity. Specifically, their hard function can be solved by a randomized protocol sending $O(1)$ bits, but requires $Ω(\log^{1/3}(N))$ bits of communication with a deterministic (or non-deterministic) protocol. We show a stronger $Ω(\log^{1/2}(N))$ lower bound for their construction. To achieve this, the key technical advancement is an improvement to the sifting argument for grid norms of (somewhat dense) bipartite graphs. In addition to quantitative improvement, we qualitatively improve over [KLM'24] by relaxing the hardness condition: while [KLM'24] proved their lower bound for any function $f$ that satisfies a strong two-sided pseudorandom condition, we show that a weak one-sided condition suffices. This is achieved by a new structural result for cylinder intersections (or, in graph-theoretic language, the set of triangles induced from a tripartite graph), showing that any small cylinder intersection can be efficiently covered by a sum of simple ``slice'' functions.
title More efficient sifting for grid norms, and applications to multiparty communication complexity
topic Computational Complexity
Discrete Mathematics
Combinatorics
url https://arxiv.org/abs/2505.01587