OT-Talk: Animating 3D Talking Head with Optimal Transportation

Fuente: arXiv
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Auteurs principaux: Wang, Xinmu, Gao, Xiang, Song, Xiyun, Yu, Heather, Lin, Zongfang, Peng, Liang, Gu, Xianfeng
Format: Preprint
Publié: 2025
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author Wang, Xinmu
Gao, Xiang
Song, Xiyun
Yu, Heather
Lin, Zongfang
Peng, Liang
Gu, Xianfeng
author_facet Wang, Xinmu
Gao, Xiang
Song, Xiyun
Yu, Heather
Lin, Zongfang
Peng, Liang
Gu, Xianfeng
contents Animating 3D head meshes using audio inputs has significant applications in AR/VR, gaming, and entertainment through 3D avatars. However, bridging the modality gap between speech signals and facial dynamics remains a challenge, often resulting in incorrect lip syncing and unnatural facial movements. To address this, we propose OT-Talk, the first approach to leverage optimal transportation to optimize the learning model in talking head animation. Building on existing learning frameworks, we utilize a pre-trained Hubert model to extract audio features and a transformer model to process temporal sequences. Unlike previous methods that focus solely on vertex coordinates or displacements, we introduce Chebyshev Graph Convolution to extract geometric features from triangulated meshes. To measure mesh dissimilarities, we go beyond traditional mesh reconstruction errors and velocity differences between adjacent frames. Instead, we represent meshes as probability measures and approximate their surfaces. This allows us to leverage the sliced Wasserstein distance for modeling mesh variations. This approach facilitates the learning of smooth and accurate facial motions, resulting in coherent and natural facial animations. Our experiments on two public audio-mesh datasets demonstrate that our method outperforms state-of-the-art techniques both quantitatively and qualitatively in terms of mesh reconstruction accuracy and temporal alignment. In addition, we conducted a user perception study with 20 volunteers to further assess the effectiveness of our approach.
format Preprint
id arxiv_https___arxiv_org_abs_2505_01932
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle OT-Talk: Animating 3D Talking Head with Optimal Transportation
Wang, Xinmu
Gao, Xiang
Song, Xiyun
Yu, Heather
Lin, Zongfang
Peng, Liang
Gu, Xianfeng
Graphics
Computer Vision and Pattern Recognition
Animating 3D head meshes using audio inputs has significant applications in AR/VR, gaming, and entertainment through 3D avatars. However, bridging the modality gap between speech signals and facial dynamics remains a challenge, often resulting in incorrect lip syncing and unnatural facial movements. To address this, we propose OT-Talk, the first approach to leverage optimal transportation to optimize the learning model in talking head animation. Building on existing learning frameworks, we utilize a pre-trained Hubert model to extract audio features and a transformer model to process temporal sequences. Unlike previous methods that focus solely on vertex coordinates or displacements, we introduce Chebyshev Graph Convolution to extract geometric features from triangulated meshes. To measure mesh dissimilarities, we go beyond traditional mesh reconstruction errors and velocity differences between adjacent frames. Instead, we represent meshes as probability measures and approximate their surfaces. This allows us to leverage the sliced Wasserstein distance for modeling mesh variations. This approach facilitates the learning of smooth and accurate facial motions, resulting in coherent and natural facial animations. Our experiments on two public audio-mesh datasets demonstrate that our method outperforms state-of-the-art techniques both quantitatively and qualitatively in terms of mesh reconstruction accuracy and temporal alignment. In addition, we conducted a user perception study with 20 volunteers to further assess the effectiveness of our approach.
title OT-Talk: Animating 3D Talking Head with Optimal Transportation
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.01932