Saved in:
| Main Authors: | Fang, Yingrong, Wang, Qitong, Wang, Wei |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2505.02017 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
by: Sun, Cheng, et al.
Published: (2024)
by: Sun, Cheng, et al.
Published: (2024)
Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
by: Kraaijeveld, Bram, et al.
Published: (2025)
by: Kraaijeveld, Bram, et al.
Published: (2025)
Real‐Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
by: B. Kraaijeveld, et al.
Published: (2026)
by: B. Kraaijeveld, et al.
Published: (2026)
Vorion: A RISC-V GPU with Hardware-Accelerated 3D Gaussian Rendering and Training
by: Wang, Yipeng, et al.
Published: (2025)
by: Wang, Yipeng, et al.
Published: (2025)
Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids
by: De Rebotti, Lorenzo, et al.
Published: (2025)
by: De Rebotti, Lorenzo, et al.
Published: (2025)
Hyper-Realist Rendering: A Theoretical Framework
by: Akleman, Ergun, et al.
Published: (2024)
by: Akleman, Ergun, et al.
Published: (2024)
Fast Voxelization and Level of Detail for Microgeometry Rendering
by: Fabre, Javier, et al.
Published: (2026)
by: Fabre, Javier, et al.
Published: (2026)
GPU Volume Rendering with Hierarchical Compression Using VDB
by: Zellmann, Stefan, et al.
Published: (2025)
by: Zellmann, Stefan, et al.
Published: (2025)
Curved Image Triangulation Based on Differentiable Rendering
by: Wanyi Wang, et al.
Published: (2024)
by: Wanyi Wang, et al.
Published: (2024)
Seamless and Aligned Texture Optimization for 3D Reconstruction
by: Lei Wang, et al.
Published: (2024)
by: Lei Wang, et al.
Published: (2024)
Image-Space Collage and Packing with Differentiable Rendering
by: Wang, Zhenyu, et al.
Published: (2024)
by: Wang, Zhenyu, et al.
Published: (2024)
Voxel Deformation-Aware Neural Intersection Function
by: Kao, Chih-Chen, et al.
Published: (2026)
by: Kao, Chih-Chen, et al.
Published: (2026)
Hybrid Voxel Formats for Efficient Ray Tracing
by: Arbore, Russel, et al.
Published: (2024)
by: Arbore, Russel, et al.
Published: (2024)
Many-Worlds Inverse Rendering
by: Zhang, Ziyi, et al.
Published: (2024)
by: Zhang, Ziyi, et al.
Published: (2024)
Lossless Basis Expansion for Gradient‐Domain Rendering
by: Q. Fang, et al.
Published: (2024)
by: Q. Fang, et al.
Published: (2024)
NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields
by: A. Ulschmid, et al.
Published: (2026)
by: A. Ulschmid, et al.
Published: (2026)
Physically-based Path Tracer using WebGPU and OpenPBR
by: Stucki, Simon, et al.
Published: (2024)
by: Stucki, Simon, et al.
Published: (2024)
A Micro-Ellipsoid Model for Wet Porous Materials Rendering
by: Pan, Gaole, et al.
Published: (2024)
by: Pan, Gaole, et al.
Published: (2024)
gDist: Efficient Distance Computation between 3D Meshes on GPU
by: Fang, Peng, et al.
Published: (2024)
by: Fang, Peng, et al.
Published: (2024)
Real‐Time Rendering Framework for Holography
by: Sascha Fricke, et al.
Published: (2025)
by: Sascha Fricke, et al.
Published: (2025)
Stochastic Gradient Estimation for Higher-order Differentiable Rendering
by: Wang, Zican, et al.
Published: (2024)
by: Wang, Zican, et al.
Published: (2024)
Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR
by: Ye, Zhifan, et al.
Published: (2025)
by: Ye, Zhifan, et al.
Published: (2025)
Neural Super-Resolution for Real-time Rendering with Radiance Demodulation
by: Li, Jia, et al.
Published: (2023)
by: Li, Jia, et al.
Published: (2023)
Neural Hamiltonian Deformation Fields for Dynamic Scene Rendering
by: Qin, Hai-Long, et al.
Published: (2025)
by: Qin, Hai-Long, et al.
Published: (2025)
Stimpack: An Adaptive Rendering Optimization System for Scalable Cloud Gaming
by: Heo, Jin, et al.
Published: (2024)
by: Heo, Jin, et al.
Published: (2024)
Hybridizing Expressive Rendering: Stroke-Based Rendering with Classic and Neural Methods
by: Dev, Kapil
Published: (2025)
by: Dev, Kapil
Published: (2025)
4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
by: Wu, Guanjun, et al.
Published: (2023)
by: Wu, Guanjun, et al.
Published: (2023)
Dynamic Voxel‐Based Global Illumination
by: Alejandro Cosin Ayerbe, et al.
Published: (2024)
by: Alejandro Cosin Ayerbe, et al.
Published: (2024)
Adaptive Frameless Rendering
by: Dayal, Abhinav, et al.
Published: (2025)
by: Dayal, Abhinav, et al.
Published: (2025)
You Only Render Once: Enhancing Energy and Computation Efficiency of Mobile Virtual Reality
by: Chen, Xingyu, et al.
Published: (2025)
by: Chen, Xingyu, et al.
Published: (2025)
Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting
by: Ummenhofer, Benjamin, et al.
Published: (2024)
by: Ummenhofer, Benjamin, et al.
Published: (2024)
A Survey on Physics-based Differentiable Rendering
by: Zeng, Yunfan, et al.
Published: (2025)
by: Zeng, Yunfan, et al.
Published: (2025)
Hybrid Rendering for Dynamic Scenes
by: Kuznetsov, Alexandr, et al.
Published: (2024)
by: Kuznetsov, Alexandr, et al.
Published: (2024)
SAR-GS: Gaussian Splatting based SAR Images Rendering and Target Reconstruction
by: Li, Aobo, et al.
Published: (2025)
by: Li, Aobo, et al.
Published: (2025)
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering
by: Zheng, Zhongtian, et al.
Published: (2025)
by: Zheng, Zhongtian, et al.
Published: (2025)
From Reality to Virtual Worlds: The Role of Photogrammetry in Game Development
by: Berrezueta-Guzman, Santiago, et al.
Published: (2025)
by: Berrezueta-Guzman, Santiago, et al.
Published: (2025)
MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
by: Chen, Zilong, et al.
Published: (2025)
by: Chen, Zilong, et al.
Published: (2025)
Hand Shadow Art: A Differentiable Rendering Perspective
by: Gangopadhyay, Aalok, et al.
Published: (2025)
by: Gangopadhyay, Aalok, et al.
Published: (2025)
A Generalized Ray Formulation For Wave-Optics Rendering
by: Steinberg, Shlomi, et al.
Published: (2023)
by: Steinberg, Shlomi, et al.
Published: (2023)
Decentralized Direct Volume Rendering: A Browser-Native GPU Architecture for MRI Digital Twins in Resource-Constrained Settings
by: Beckley, Oserebameh Augustine
Published: (2026)
by: Beckley, Oserebameh Augustine
Published: (2026)
Similar Items
-
Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering
by: Sun, Cheng, et al.
Published: (2024) -
Real-Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
by: Kraaijeveld, Bram, et al.
Published: (2025) -
Real‐Time Rendering of Dynamic Line Sets using Voxel Ray Tracing
by: B. Kraaijeveld, et al.
Published: (2026) -
Vorion: A RISC-V GPU with Hardware-Accelerated 3D Gaussian Rendering and Training
by: Wang, Yipeng, et al.
Published: (2025) -
Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids
by: De Rebotti, Lorenzo, et al.
Published: (2025)