GarmentGS: Point-Cloud Guided Gaussian Splatting for High-Fidelity Non-Watertight 3D Garment Reconstruction

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Tang, Zhihao, Yang, Shenghao, Zhang, Hongtao, Zhao, Mingbo
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866918019886743552
author Tang, Zhihao
Yang, Shenghao
Zhang, Hongtao
Zhao, Mingbo
author_facet Tang, Zhihao
Yang, Shenghao
Zhang, Hongtao
Zhao, Mingbo
contents Traditional 3D garment creation requires extensive manual operations, resulting in time and labor costs. Recently, 3D Gaussian Splatting has achieved breakthrough progress in 3D scene reconstruction and rendering, attracting widespread attention and opening new pathways for 3D garment reconstruction. However, due to the unstructured and irregular nature of Gaussian primitives, it is difficult to reconstruct high-fidelity, non-watertight 3D garments. In this paper, we present GarmentGS, a dense point cloud-guided method that can reconstruct high-fidelity garment surfaces with high geometric accuracy and generate non-watertight, single-layer meshes. Our method introduces a fast dense point cloud reconstruction module that can complete garment point cloud reconstruction in 10 minutes, compared to traditional methods that require several hours. Furthermore, we use dense point clouds to guide the movement, flattening, and rotation of Gaussian primitives, enabling better distribution on the garment surface to achieve superior rendering effects and geometric accuracy. Through numerical and visual comparisons, our method achieves fast training and real-time rendering while maintaining competitive quality.
format Preprint
id arxiv_https___arxiv_org_abs_2505_02126
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GarmentGS: Point-Cloud Guided Gaussian Splatting for High-Fidelity Non-Watertight 3D Garment Reconstruction
Tang, Zhihao
Yang, Shenghao
Zhang, Hongtao
Zhao, Mingbo
Computer Vision and Pattern Recognition
Traditional 3D garment creation requires extensive manual operations, resulting in time and labor costs. Recently, 3D Gaussian Splatting has achieved breakthrough progress in 3D scene reconstruction and rendering, attracting widespread attention and opening new pathways for 3D garment reconstruction. However, due to the unstructured and irregular nature of Gaussian primitives, it is difficult to reconstruct high-fidelity, non-watertight 3D garments. In this paper, we present GarmentGS, a dense point cloud-guided method that can reconstruct high-fidelity garment surfaces with high geometric accuracy and generate non-watertight, single-layer meshes. Our method introduces a fast dense point cloud reconstruction module that can complete garment point cloud reconstruction in 10 minutes, compared to traditional methods that require several hours. Furthermore, we use dense point clouds to guide the movement, flattening, and rotation of Gaussian primitives, enabling better distribution on the garment surface to achieve superior rendering effects and geometric accuracy. Through numerical and visual comparisons, our method achieves fast training and real-time rendering while maintaining competitive quality.
title GarmentGS: Point-Cloud Guided Gaussian Splatting for High-Fidelity Non-Watertight 3D Garment Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.02126