Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation

Fuente: arXiv
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Autori principali: Ling, Lu, Lin, Chen-Hsuan, Lin, Tsung-Yi, Ding, Yifan, Zeng, Yu, Sheng, Yichen, Ge, Yunhao, Liu, Ming-Yu, Bera, Aniket, Li, Zhaoshuo
Natura: Preprint
Pubblicazione: 2025
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author Ling, Lu
Lin, Chen-Hsuan
Lin, Tsung-Yi
Ding, Yifan
Zeng, Yu
Sheng, Yichen
Ge, Yunhao
Liu, Ming-Yu
Bera, Aniket
Li, Zhaoshuo
author_facet Ling, Lu
Lin, Chen-Hsuan
Lin, Tsung-Yi
Ding, Yifan
Zeng, Yu
Sheng, Yichen
Ge, Yunhao
Liu, Ming-Yu
Bera, Aniket
Li, Zhaoshuo
contents Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene diversity and layout complexity. While large language models (LLMs) can leverage diverse text-domain knowledge, they struggle with spatial realism, often producing unnatural object placements that fail to respect common sense. Our key insight is that vision perception can bridge this gap by providing realistic spatial guidance that LLMs lack. To this end, we introduce Scenethesis, a training-free agentic framework that integrates LLM-based scene planning with vision-guided layout refinement. Given a text prompt, Scenethesis first employs an LLM to draft a coarse layout. A vision module then refines it by generating an image guidance and extracting scene structure to capture inter-object relations. Next, an optimization module iteratively enforces accurate pose alignment and physical plausibility, preventing artifacts like object penetration and instability. Finally, a judge module verifies spatial coherence. Comprehensive experiments show that Scenethesis generates diverse, realistic, and physically plausible 3D interactive scenes, making it valuable for virtual content creation, simulation environments, and embodied AI research.
format Preprint
id arxiv_https___arxiv_org_abs_2505_02836
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation
Ling, Lu
Lin, Chen-Hsuan
Lin, Tsung-Yi
Ding, Yifan
Zeng, Yu
Sheng, Yichen
Ge, Yunhao
Liu, Ming-Yu
Bera, Aniket
Li, Zhaoshuo
Computer Vision and Pattern Recognition
Synthesizing interactive 3D scenes from text is essential for gaming, virtual reality, and embodied AI. However, existing methods face several challenges. Learning-based approaches depend on small-scale indoor datasets, limiting the scene diversity and layout complexity. While large language models (LLMs) can leverage diverse text-domain knowledge, they struggle with spatial realism, often producing unnatural object placements that fail to respect common sense. Our key insight is that vision perception can bridge this gap by providing realistic spatial guidance that LLMs lack. To this end, we introduce Scenethesis, a training-free agentic framework that integrates LLM-based scene planning with vision-guided layout refinement. Given a text prompt, Scenethesis first employs an LLM to draft a coarse layout. A vision module then refines it by generating an image guidance and extracting scene structure to capture inter-object relations. Next, an optimization module iteratively enforces accurate pose alignment and physical plausibility, preventing artifacts like object penetration and instability. Finally, a judge module verifies spatial coherence. Comprehensive experiments show that Scenethesis generates diverse, realistic, and physically plausible 3D interactive scenes, making it valuable for virtual content creation, simulation environments, and embodied AI research.
title Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.02836