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Main Authors: Flöter, Christopher, Geringer, Sergej, Reina, Guido, Weiskopf, Daniel, Ropinski, Timo
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2505.03682
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author Flöter, Christopher
Geringer, Sergej
Reina, Guido
Weiskopf, Daniel
Ropinski, Timo
author_facet Flöter, Christopher
Geringer, Sergej
Reina, Guido
Weiskopf, Daniel
Ropinski, Timo
contents Foveated rendering methods usually reduce spatial resolution in the periphery of the users' view. However, using foveated rendering to reduce temporal resolution, i.e., rendering frame rate, seems less explored. In this work, we present the results of a user study investigating the perceptual effects of foveated temporal resolution reduction, where only the temporal resolution (frame rate) is reduced in the periphery without affecting spatial quality (pixel density). In particular, we investigated the perception of temporal resolution artifacts caused by reducing the frame rate dependent on the eccentricity of the user's gaze. Our user study with 15 participants was conducted in a virtual reality setting using a head-mounted display. Our results indicate that it was possible to reduce average rendering costs, i.e., the number of rendered pixels, to a large degree before participants consistently reported perceiving temporal artifacts.
format Preprint
id arxiv_https___arxiv_org_abs_2505_03682
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
Flöter, Christopher
Geringer, Sergej
Reina, Guido
Weiskopf, Daniel
Ropinski, Timo
Human-Computer Interaction
Graphics
I.3.6; I.3.7
Foveated rendering methods usually reduce spatial resolution in the periphery of the users' view. However, using foveated rendering to reduce temporal resolution, i.e., rendering frame rate, seems less explored. In this work, we present the results of a user study investigating the perceptual effects of foveated temporal resolution reduction, where only the temporal resolution (frame rate) is reduced in the periphery without affecting spatial quality (pixel density). In particular, we investigated the perception of temporal resolution artifacts caused by reducing the frame rate dependent on the eccentricity of the user's gaze. Our user study with 15 participants was conducted in a virtual reality setting using a head-mounted display. Our results indicate that it was possible to reduce average rendering costs, i.e., the number of rendered pixels, to a large degree before participants consistently reported perceiving temporal artifacts.
title Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
topic Human-Computer Interaction
Graphics
I.3.6; I.3.7
url https://arxiv.org/abs/2505.03682