Modeling Human Behavior in a Strategic Network Game with Complex Group Dynamics

Fuente: arXiv
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Auteurs principaux: Skaggs, Jonathan, Crandall, Jacob W.
Format: Preprint
Publié: 2025
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author Skaggs, Jonathan
Crandall, Jacob W.
author_facet Skaggs, Jonathan
Crandall, Jacob W.
contents Human networks greatly impact important societal outcomes, including wealth and health inequality, poverty, and bullying. As such, understanding human networks is critical to learning how to promote favorable societal outcomes. As a step toward better understanding human networks, we compare and contrast several methods for learning models of human behavior in a strategic network game called the Junior High Game (JHG) [39]. These modeling methods differ with respect to the assumptions they use to parameterize human behavior (behavior matching vs. community-aware behavior) and the moments they model (mean vs. distribution). Results show that the highest-performing method, called hCAB, models the distribution of human behavior rather than the mean and assumes humans use community-aware behavior rather than behavior matching. When applied to small societies, the hCAB model closely mirrors the population dynamics of human groups (with notable differences). Additionally, in a user study, human participants had difficulty distinguishing hCAB agents from other humans, thus illustrating that the hCAB model also produces plausible (individual) behavior in this strategic network game.
format Preprint
id arxiv_https___arxiv_org_abs_2505_03795
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Modeling Human Behavior in a Strategic Network Game with Complex Group Dynamics
Skaggs, Jonathan
Crandall, Jacob W.
Social and Information Networks
Artificial Intelligence
Physics and Society
Human networks greatly impact important societal outcomes, including wealth and health inequality, poverty, and bullying. As such, understanding human networks is critical to learning how to promote favorable societal outcomes. As a step toward better understanding human networks, we compare and contrast several methods for learning models of human behavior in a strategic network game called the Junior High Game (JHG) [39]. These modeling methods differ with respect to the assumptions they use to parameterize human behavior (behavior matching vs. community-aware behavior) and the moments they model (mean vs. distribution). Results show that the highest-performing method, called hCAB, models the distribution of human behavior rather than the mean and assumes humans use community-aware behavior rather than behavior matching. When applied to small societies, the hCAB model closely mirrors the population dynamics of human groups (with notable differences). Additionally, in a user study, human participants had difficulty distinguishing hCAB agents from other humans, thus illustrating that the hCAB model also produces plausible (individual) behavior in this strategic network game.
title Modeling Human Behavior in a Strategic Network Game with Complex Group Dynamics
topic Social and Information Networks
Artificial Intelligence
Physics and Society
url https://arxiv.org/abs/2505.03795