GAME: Learning Multimodal Interactions via Graph Structures for Personality Trait Estimation

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Wang, Kangsheng, Li, Yuhang, Ye, Chengwei, Lin, Yufei, Zhang, Huanzhen, Hu, Bohan, Xu, Linuo, Liu, Shuyan
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866916770193866752
author Wang, Kangsheng
Li, Yuhang
Ye, Chengwei
Lin, Yufei
Zhang, Huanzhen
Hu, Bohan
Xu, Linuo
Liu, Shuyan
author_facet Wang, Kangsheng
Li, Yuhang
Ye, Chengwei
Lin, Yufei
Zhang, Huanzhen
Hu, Bohan
Xu, Linuo
Liu, Shuyan
contents Apparent personality analysis from short videos poses significant chal-lenges due to the complex interplay of visual, auditory, and textual cues. In this paper, we propose GAME, a Graph-Augmented Multimodal Encoder designed to robustly model and fuse multi-source features for automatic personality prediction. For the visual stream, we construct a facial graph and introduce a dual-branch Geo Two-Stream Network, which combines Graph Convolutional Networks (GCNs) and Convolutional Neural Net-works (CNNs) with attention mechanisms to capture both structural and appearance-based facial cues. Complementing this, global context and iden-tity features are extracted using pretrained ResNet18 and VGGFace back-bones. To capture temporal dynamics, frame-level features are processed by a BiGRU enhanced with temporal attention modules. Meanwhile, audio representations are derived from the VGGish network, and linguistic se-mantics are captured via the XLM-Roberta transformer. To achieve effective multimodal integration, we propose a Channel Attention-based Fusion module, followed by a Multi-Layer Perceptron (MLP) regression head for predicting personality traits. Extensive experiments show that GAME con-sistently outperforms existing methods across multiple benchmarks, vali-dating its effectiveness and generalizability.
format Preprint
id arxiv_https___arxiv_org_abs_2505_03846
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GAME: Learning Multimodal Interactions via Graph Structures for Personality Trait Estimation
Wang, Kangsheng
Li, Yuhang
Ye, Chengwei
Lin, Yufei
Zhang, Huanzhen
Hu, Bohan
Xu, Linuo
Liu, Shuyan
Computer Vision and Pattern Recognition
Artificial Intelligence
Apparent personality analysis from short videos poses significant chal-lenges due to the complex interplay of visual, auditory, and textual cues. In this paper, we propose GAME, a Graph-Augmented Multimodal Encoder designed to robustly model and fuse multi-source features for automatic personality prediction. For the visual stream, we construct a facial graph and introduce a dual-branch Geo Two-Stream Network, which combines Graph Convolutional Networks (GCNs) and Convolutional Neural Net-works (CNNs) with attention mechanisms to capture both structural and appearance-based facial cues. Complementing this, global context and iden-tity features are extracted using pretrained ResNet18 and VGGFace back-bones. To capture temporal dynamics, frame-level features are processed by a BiGRU enhanced with temporal attention modules. Meanwhile, audio representations are derived from the VGGish network, and linguistic se-mantics are captured via the XLM-Roberta transformer. To achieve effective multimodal integration, we propose a Channel Attention-based Fusion module, followed by a Multi-Layer Perceptron (MLP) regression head for predicting personality traits. Extensive experiments show that GAME con-sistently outperforms existing methods across multiple benchmarks, vali-dating its effectiveness and generalizability.
title GAME: Learning Multimodal Interactions via Graph Structures for Personality Trait Estimation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2505.03846