LSVG: Language-Guided Scene Graphs with 2D-Assisted Multi-Modal Encoding for 3D Visual Grounding
Fuente:
arXiv
Guardado en:
| Autores principales: | Xiao, Feng, Xu, Hongbin, Zhao, Guocan, Kang, Wenxiong |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
SeCG: Semantic-Enhanced 3D Visual Grounding via Cross-modal Graph Attention
por: Xiao, Feng, et al.
Publicado: (2024)
por: Xiao, Feng, et al.
Publicado: (2024)
B2N3D: Progressive Learning from Binary to N-ary Relationships for 3D Object Grounding
por: Xiao, Feng, et al.
Publicado: (2025)
por: Xiao, Feng, et al.
Publicado: (2025)
4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian Splatting
por: Liang, Wanlin, et al.
Publicado: (2024)
por: Liang, Wanlin, et al.
Publicado: (2024)
StyleDyRF: Zero-shot 4D Style Transfer for Dynamic Neural Radiance Fields
por: Xu, Hongbin, et al.
Publicado: (2024)
por: Xu, Hongbin, et al.
Publicado: (2024)
Gesplat: Robust Pose-Free 3D Reconstruction via Geometry-Guided Gaussian Splatting
por: Lu, Jiahui, et al.
Publicado: (2025)
por: Lu, Jiahui, et al.
Publicado: (2025)
Graph-Guided Dual-Level Augmentation for 3D Scene Segmentation
por: Lin, Hongbin, et al.
Publicado: (2025)
por: Lin, Hongbin, et al.
Publicado: (2025)
View-on-Graph: Zero-shot 3D Visual Grounding via Vision-Language Reasoning on Scene Graphs
por: Liu, Yuanyuan, et al.
Publicado: (2025)
por: Liu, Yuanyuan, et al.
Publicado: (2025)
SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs
por: Miao, Yang, et al.
Publicado: (2024)
por: Miao, Yang, et al.
Publicado: (2024)
ChangingGrounding: 3D Visual Grounding in Changing Scenes
por: Hu, Miao, et al.
Publicado: (2025)
por: Hu, Miao, et al.
Publicado: (2025)
Improving 3D Finger Traits Recognition via Generalizable Neural Rendering
por: Xu, Hongbin, et al.
Publicado: (2024)
por: Xu, Hongbin, et al.
Publicado: (2024)
3D Scene Graph Guided Vision-Language Pre-training
por: Liu, Hao, et al.
Publicado: (2024)
por: Liu, Hao, et al.
Publicado: (2024)
EA-3DGS: Efficient and Adaptive 3D Gaussians with Highly Enhanced Quality for outdoor scenes
por: Guo, Jianlin, et al.
Publicado: (2025)
por: Guo, Jianlin, et al.
Publicado: (2025)
ControLRM: Fast and Controllable 3D Generation via Large Reconstruction Model
por: Xu, Hongbin, et al.
Publicado: (2024)
por: Xu, Hongbin, et al.
Publicado: (2024)
MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations
por: Lyu, Ruiyuan, et al.
Publicado: (2024)
por: Lyu, Ruiyuan, et al.
Publicado: (2024)
UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsing
por: Zhang, Jiaxi, et al.
Publicado: (2026)
por: Zhang, Jiaxi, et al.
Publicado: (2026)
Scene-R1: Video-Grounded Large Language Models for 3D Scene Reasoning without 3D Annotations
por: Yuan, Zhihao, et al.
Publicado: (2025)
por: Yuan, Zhihao, et al.
Publicado: (2025)
RobustMVS: Single Domain Generalized Deep Multi-view Stereo
por: Xu, Hongbin, et al.
Publicado: (2024)
por: Xu, Hongbin, et al.
Publicado: (2024)
PointDC:Unsupervised Semantic Segmentation of 3D Point Clouds via Cross-modal Distillation and Super-Voxel Clustering
por: Chen, Zisheng, et al.
Publicado: (2023)
por: Chen, Zisheng, et al.
Publicado: (2023)
SceneGraphGrounder: Zero-Shot 3D Visual Grounding via Structured Scene Graph Matching
por: Sun, Xuefei, et al.
Publicado: (2026)
por: Sun, Xuefei, et al.
Publicado: (2026)
Weakly-Supervised 3D Scene Graph Generation via Visual-Linguistic Assisted Pseudo-labeling
por: Wang, Xu, et al.
Publicado: (2024)
por: Wang, Xu, et al.
Publicado: (2024)
SGAligner++: Cross-Modal Language-Aided 3D Scene Graph Alignment
por: Singh, Binod, et al.
Publicado: (2025)
por: Singh, Binod, et al.
Publicado: (2025)
Language-Assisted 3D Scene Understanding
por: Wu, Yanmin, et al.
Publicado: (2023)
por: Wu, Yanmin, et al.
Publicado: (2023)
MiKASA: Multi-Key-Anchor & Scene-Aware Transformer for 3D Visual Grounding
por: Chang, Chun-Peng, et al.
Publicado: (2024)
por: Chang, Chun-Peng, et al.
Publicado: (2024)
PanoGrounder: Bridging 2D and 3D with Panoramic Scene Representations for VLM-based 3D Visual Grounding
por: Jung, Seongmin, et al.
Publicado: (2025)
por: Jung, Seongmin, et al.
Publicado: (2025)
Toward Scene Graph and Layout Guided Complex 3D Scene Generation
por: Huang, Yu-Hsiang, et al.
Publicado: (2024)
por: Huang, Yu-Hsiang, et al.
Publicado: (2024)
Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding
por: Li, Yue, et al.
Publicado: (2025)
por: Li, Yue, et al.
Publicado: (2025)
From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes
por: Wang, Tianxu, et al.
Publicado: (2025)
por: Wang, Tianxu, et al.
Publicado: (2025)
Learning 4D Panoptic Scene Graph Generation from Rich 2D Visual Scene
por: Wu, Shengqiong, et al.
Publicado: (2025)
por: Wu, Shengqiong, et al.
Publicado: (2025)
Open-Vocabulary Indoor Object Grounding with 3D Hierarchical Scene Graph
por: Linok, Sergey, et al.
Publicado: (2025)
por: Linok, Sergey, et al.
Publicado: (2025)
Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding
por: Yuan, Zhihao, et al.
Publicado: (2023)
por: Yuan, Zhihao, et al.
Publicado: (2023)
HoloDrive: Holistic 2D-3D Multi-Modal Street Scene Generation for Autonomous Driving
por: Wu, Zehuan, et al.
Publicado: (2024)
por: Wu, Zehuan, et al.
Publicado: (2024)
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
por: Jiang, Lihan, et al.
Publicado: (2024)
por: Jiang, Lihan, et al.
Publicado: (2024)
R2G: Reasoning to Ground in 3D Scenes
por: Li, Yixuan, et al.
Publicado: (2024)
por: Li, Yixuan, et al.
Publicado: (2024)
SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenes
por: Xiao, Haihong, et al.
Publicado: (2025)
por: Xiao, Haihong, et al.
Publicado: (2025)
GLDiTalker: Speech-Driven 3D Facial Animation with Graph Latent Diffusion Transformer
por: Lin, Yihong, et al.
Publicado: (2024)
por: Lin, Yihong, et al.
Publicado: (2024)
PD-APE: A Parallel Decoding Framework with Adaptive Position Encoding for 3D Visual Grounding
por: Hou, Chenshu, et al.
Publicado: (2024)
por: Hou, Chenshu, et al.
Publicado: (2024)
Weakly-Supervised 3D Visual Grounding based on Visual Language Alignment
por: Xu, Xiaoxu, et al.
Publicado: (2023)
por: Xu, Xiaoxu, et al.
Publicado: (2023)
Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting
por: Cheng, Chong, et al.
Publicado: (2025)
por: Cheng, Chong, et al.
Publicado: (2025)
DGSG-Mind: Dynamic 3D Gaussian Scene Graphs for Long-Term Scene Understanding and Grounding
por: Ge, Luzhou, et al.
Publicado: (2026)
por: Ge, Luzhou, et al.
Publicado: (2026)
Resolving Long-Tail Ambiguity in Unsupervised 3D Point Cloud Segmentation with Language Priors
por: Wei, Siqi, et al.
Publicado: (2026)
por: Wei, Siqi, et al.
Publicado: (2026)
Ejemplares similares
-
SeCG: Semantic-Enhanced 3D Visual Grounding via Cross-modal Graph Attention
por: Xiao, Feng, et al.
Publicado: (2024) -
B2N3D: Progressive Learning from Binary to N-ary Relationships for 3D Object Grounding
por: Xiao, Feng, et al.
Publicado: (2025) -
4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian Splatting
por: Liang, Wanlin, et al.
Publicado: (2024) -
StyleDyRF: Zero-shot 4D Style Transfer for Dynamic Neural Radiance Fields
por: Xu, Hongbin, et al.
Publicado: (2024) -
Gesplat: Robust Pose-Free 3D Reconstruction via Geometry-Guided Gaussian Splatting
por: Lu, Jiahui, et al.
Publicado: (2025)