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Hauptverfasser: Fadaeinejad, Amin, Dib, Abdallah, Hafemann, Luiz Gustavo, Got, Emeline, Anderson, Trevor, Depierre, Amaury, Troje, Nikolaus F., Brubaker, Marcus A., Carbonneau, Marc-André
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2505.04387
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author Fadaeinejad, Amin
Dib, Abdallah
Hafemann, Luiz Gustavo
Got, Emeline
Anderson, Trevor
Depierre, Amaury
Troje, Nikolaus F.
Brubaker, Marcus A.
Carbonneau, Marc-André
author_facet Fadaeinejad, Amin
Dib, Abdallah
Hafemann, Luiz Gustavo
Got, Emeline
Anderson, Trevor
Depierre, Amaury
Troje, Nikolaus F.
Brubaker, Marcus A.
Carbonneau, Marc-André
contents Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D heads. Our approach uses a geometry-aware texture synthesis pipeline that learns correlations between head geometry and skin texture maps across different demographics. The framework offers three levels of artistic control: manipulation of overall head geometry, adjustment of skin tone while preserving facial characteristics, and fine-grained editing of details such as wrinkles or facial hair. Our pipeline allows artists to make edits to a single texture map using familiar tools, with our system automatically propagating these changes coherently across the remaining texture maps needed for realistic rendering. Experiments demonstrate that our method produces diverse results with clean geometries. We showcase practical applications focusing on intuitive control for artists, including skin tone adjustments and simplified editing workflows for adding age-related details or removing unwanted features from scanned models. This integrated approach aims to streamline the artistic workflow in virtual character creation.
format Preprint
id arxiv_https___arxiv_org_abs_2505_04387
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control
Fadaeinejad, Amin
Dib, Abdallah
Hafemann, Luiz Gustavo
Got, Emeline
Anderson, Trevor
Depierre, Amaury
Troje, Nikolaus F.
Brubaker, Marcus A.
Carbonneau, Marc-André
Graphics
Computer Vision and Pattern Recognition
Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D heads. Our approach uses a geometry-aware texture synthesis pipeline that learns correlations between head geometry and skin texture maps across different demographics. The framework offers three levels of artistic control: manipulation of overall head geometry, adjustment of skin tone while preserving facial characteristics, and fine-grained editing of details such as wrinkles or facial hair. Our pipeline allows artists to make edits to a single texture map using familiar tools, with our system automatically propagating these changes coherently across the remaining texture maps needed for realistic rendering. Experiments demonstrate that our method produces diverse results with clean geometries. We showcase practical applications focusing on intuitive control for artists, including skin tone adjustments and simplified editing workflows for adding age-related details or removing unwanted features from scanned models. This integrated approach aims to streamline the artistic workflow in virtual character creation.
title Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2505.04387