Saved in:
| Main Authors: | Fadaeinejad, Amin, Dib, Abdallah, Hafemann, Luiz Gustavo, Got, Emeline, Anderson, Trevor, Depierre, Amaury, Troje, Nikolaus F., Brubaker, Marcus A., Carbonneau, Marc-André |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2505.04387 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargeting
by: Josi, Arthur, et al.
Published: (2024)
by: Josi, Arthur, et al.
Published: (2024)
Skullptor: High Fidelity 3D Head Reconstruction in Seconds with Multi-View Normal Prediction
by: Artru, Noé, et al.
Published: (2026)
by: Artru, Noé, et al.
Published: (2026)
Model See Model Do: Speech-Driven Facial Animation with Style Control
by: Pan, Yifang, et al.
Published: (2025)
by: Pan, Yifang, et al.
Published: (2025)
MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment
by: Ceylan, Duygu, et al.
Published: (2024)
by: Ceylan, Duygu, et al.
Published: (2024)
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
by: Yeh, Yu-Ying, et al.
Published: (2024)
by: Yeh, Yu-Ying, et al.
Published: (2024)
Textured Mesh Saliency: Bridging Geometry and Texture for Human Perception in 3D Graphics
by: Zhang, Kaiwei, et al.
Published: (2024)
by: Zhang, Kaiwei, et al.
Published: (2024)
Radiative Backpropagation with Non-Static Geometry
by: Worchel, Markus, et al.
Published: (2025)
by: Worchel, Markus, et al.
Published: (2025)
Aerial Path Planning for Urban Geometry and Texture Co-Capture
by: Xiong, Weidan, et al.
Published: (2025)
by: Xiong, Weidan, et al.
Published: (2025)
Exploring Differential Geometry in Neural Implicits
by: Novello, Tiago, et al.
Published: (2022)
by: Novello, Tiago, et al.
Published: (2022)
Textured Word-As-Image illustration
by: Farzaneh, Mohammad Javadian, et al.
Published: (2025)
by: Farzaneh, Mohammad Javadian, et al.
Published: (2025)
GTLR-GS: Geometry-Texture Aware LiDAR-Regularized 3D Gaussian Splatting for Realistic Scene Reconstruction
by: Fang, Yan, et al.
Published: (2026)
by: Fang, Yan, et al.
Published: (2026)
Artist‐Inator: Text‐based, Gloss‐aware Non‐photorealistic Stylization
by: J. Daniel Subias, et al.
Published: (2025)
by: J. Daniel Subias, et al.
Published: (2025)
ArtUV: Artist-style UV Unwrapping
by: Chen, Yuguang, et al.
Published: (2025)
by: Chen, Yuguang, et al.
Published: (2025)
Perceptual Sensitivity to Stereo Geometry Errors in Head-Mounted Displays
by: Zhu, Raffles Xingqi, et al.
Published: (2025)
by: Zhu, Raffles Xingqi, et al.
Published: (2025)
Implicit Neural Representation of Tileable Material Textures
by: Paz, Hallison, et al.
Published: (2024)
by: Paz, Hallison, et al.
Published: (2024)
GeoScaler: Geometry and Rendering-Aware Downsampling of 3D Mesh Textures
by: Pentapati, Sai Karthikey, et al.
Published: (2023)
by: Pentapati, Sai Karthikey, et al.
Published: (2023)
Simplifying Textured Triangle Meshes in the Wild
by: Liu, Hsueh-Ti Derek, et al.
Published: (2024)
by: Liu, Hsueh-Ti Derek, et al.
Published: (2024)
Audio2Rig: Artist-oriented deep learning tool for facial animation
by: Arcelin, Bastien, et al.
Published: (2024)
by: Arcelin, Bastien, et al.
Published: (2024)
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
by: Kelian Baert, et al.
Published: (2026)
by: Kelian Baert, et al.
Published: (2026)
Textured mesh Quality Assessment using Geometry and Color Field Similarity
by: Yang, Kaifa, et al.
Published: (2025)
by: Yang, Kaifa, et al.
Published: (2025)
TerraFusion: Joint Generation of Terrain Geometry and Texture Using Latent Diffusion Models
by: Higo, Kazuki, et al.
Published: (2025)
by: Higo, Kazuki, et al.
Published: (2025)
SMPLX-Lite: A Realistic and Drivable Avatar Benchmark with Rich Geometry and Texture Annotations
by: Jiang, Yujiao, et al.
Published: (2024)
by: Jiang, Yujiao, et al.
Published: (2024)
3D Gaussian Model for Animation and Texturing
by: Wang, Xiangzhi Eric, et al.
Published: (2024)
by: Wang, Xiangzhi Eric, et al.
Published: (2024)
DiffArtist: Towards Structure and Appearance Controllable Image Stylization
by: Jiang, Ruixiang, et al.
Published: (2024)
by: Jiang, Ruixiang, et al.
Published: (2024)
Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture
by: He, Haodi, et al.
Published: (2025)
by: He, Haodi, et al.
Published: (2025)
2+2D Texture for Full Positive Parallax Effect
by: Dias, Alexandre Yip Gonçalves, et al.
Published: (2024)
by: Dias, Alexandre Yip Gonçalves, et al.
Published: (2024)
Hardware Accelerated Neural Block Texture Compression with Cooperative Vectors
by: Laurent, Belcour, et al.
Published: (2025)
by: Laurent, Belcour, et al.
Published: (2025)
LDM: Large Tensorial SDF Model for Textured Mesh Generation
by: Xie, Rengan, et al.
Published: (2024)
by: Xie, Rengan, et al.
Published: (2024)
Variable-Rate Texture Compression: Real-Time Rendering with JPEG
by: Kristmann, Elias, et al.
Published: (2025)
by: Kristmann, Elias, et al.
Published: (2025)
Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
by: Wang, Yiming, et al.
Published: (2025)
by: Wang, Yiming, et al.
Published: (2025)
Refined Geometry-guided Head Avatar Reconstruction from Monocular RGB Video
by: Park, Pilseo, et al.
Published: (2025)
by: Park, Pilseo, et al.
Published: (2025)
Elevating 3D Models: High-Quality Texture and Geometry Refinement from a Low-Quality Model
by: Ryu, Nuri, et al.
Published: (2025)
by: Ryu, Nuri, et al.
Published: (2025)
Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale
by: Hao, Zekun, et al.
Published: (2024)
by: Hao, Zekun, et al.
Published: (2024)
MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing
by: Li, Haoxuan, et al.
Published: (2025)
by: Li, Haoxuan, et al.
Published: (2025)
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
by: Baert, Kelian, et al.
Published: (2025)
by: Baert, Kelian, et al.
Published: (2025)
Surface-aware Mesh Texture Synthesis with Pre-trained 2D CNNs
by: Kovács, Áron Samuel, et al.
Published: (2024)
by: Kovács, Áron Samuel, et al.
Published: (2024)
Distinguishing Structures from Textures by Patch‐based Contrasts around Pixels for High‐quality and Efficient Texture filtering
by: Shengchun Wang, et al.
Published: (2024)
by: Shengchun Wang, et al.
Published: (2024)
NeRF-Texture: Synthesizing Neural Radiance Field Textures
by: Huang, Yi-Hua, et al.
Published: (2024)
by: Huang, Yi-Hua, et al.
Published: (2024)
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
by: Teotia, Kartik, et al.
Published: (2024)
by: Teotia, Kartik, et al.
Published: (2024)
Neural Texture Block Compression
by: Fujieda, Shin, et al.
Published: (2024)
by: Fujieda, Shin, et al.
Published: (2024)
Similar Items
-
SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargeting
by: Josi, Arthur, et al.
Published: (2024) -
Skullptor: High Fidelity 3D Head Reconstruction in Seconds with Multi-View Normal Prediction
by: Artru, Noé, et al.
Published: (2026) -
Model See Model Do: Speech-Driven Facial Animation with Style Control
by: Pan, Yifang, et al.
Published: (2025) -
MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment
by: Ceylan, Duygu, et al.
Published: (2024) -
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
by: Yeh, Yu-Ying, et al.
Published: (2024)