Crafting Physical Adversarial Examples by Combining Differentiable and Physically Based Renders
Fuente:
arXiv
Guardado en:
| Autores principales: | Liu, Yuqiu, Yan, Huanqian, Zhu, Xiaopei, Hu, Xiaolin, Tang, Liang, Su, Hang, Lv, Chen |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
A Survey on Physics-based Differentiable Rendering
por: Zeng, Yunfan, et al.
Publicado: (2025)
por: Zeng, Yunfan, et al.
Publicado: (2025)
Physics Based Differentiable Rendering for Inverse Problems and Beyond
por: Kakkar, Preetish, et al.
Publicado: (2024)
por: Kakkar, Preetish, et al.
Publicado: (2024)
Curved Image Triangulation Based on Differentiable Rendering
por: Wanyi Wang, et al.
Publicado: (2024)
por: Wanyi Wang, et al.
Publicado: (2024)
Physically Based Real‐Time Rendering of Eclipses
por: S. Schneegans, et al.
Publicado: (2025)
por: S. Schneegans, et al.
Publicado: (2025)
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering
por: Zheng, Zhongtian, et al.
Publicado: (2025)
por: Zheng, Zhongtian, et al.
Publicado: (2025)
Physically Accurate Differentiable Inverse Rendering for Radio Frequency Digital Twin
por: Chen, Xingyu, et al.
Publicado: (2026)
por: Chen, Xingyu, et al.
Publicado: (2026)
DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI
por: Chen, Bo-Hsun, et al.
Publicado: (2025)
por: Chen, Bo-Hsun, et al.
Publicado: (2025)
Gaussian Mesh Renderer for Lightweight Differentiable Rendering
por: Liu, Xinpeng, et al.
Publicado: (2026)
por: Liu, Xinpeng, et al.
Publicado: (2026)
Image-Space Collage and Packing with Differentiable Rendering
por: Wang, Zhenyu, et al.
Publicado: (2024)
por: Wang, Zhenyu, et al.
Publicado: (2024)
DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines
por: Durvasula, Sankeerth, et al.
Publicado: (2023)
por: Durvasula, Sankeerth, et al.
Publicado: (2023)
A New Type of Adversarial Examples
por: Nie, Xingyang, et al.
Publicado: (2025)
por: Nie, Xingyang, et al.
Publicado: (2025)
DiffTetVR: Differentiable Tetrahedral Volume Rendering
por: Neuhauser, Christoph
Publicado: (2025)
por: Neuhauser, Christoph
Publicado: (2025)
Hand Shadow Art: A Differentiable Rendering Perspective
por: Gangopadhyay, Aalok, et al.
Publicado: (2025)
por: Gangopadhyay, Aalok, et al.
Publicado: (2025)
Stochastic Gradient Estimation for Higher-order Differentiable Rendering
por: Wang, Zican, et al.
Publicado: (2024)
por: Wang, Zican, et al.
Publicado: (2024)
Monte Carlo Rendering to Diffusion Curves with Differential BEM
por: Sugimoto, Ryusuke, et al.
Publicado: (2026)
por: Sugimoto, Ryusuke, et al.
Publicado: (2026)
Physically Based Real‐Time Rendering of Atmospheres using Mie Theory
por: S. Schneegans, et al.
Publicado: (2024)
por: S. Schneegans, et al.
Publicado: (2024)
Dr.Jit: A Just-In-Time Compiler for Differentiable Rendering
por: Jakob, Wenzel, et al.
Publicado: (2022)
por: Jakob, Wenzel, et al.
Publicado: (2022)
Hybridizing Expressive Rendering: Stroke-Based Rendering with Classic and Neural Methods
por: Dev, Kapil
Publicado: (2025)
por: Dev, Kapil
Publicado: (2025)
Differentiable Robot Rendering
por: Liu, Ruoshi, et al.
Publicado: (2024)
por: Liu, Ruoshi, et al.
Publicado: (2024)
Physics-Based Motion Imitation with Adversarial Differential Discriminators
por: Zhang, Ziyu, et al.
Publicado: (2025)
por: Zhang, Ziyu, et al.
Publicado: (2025)
Unified Gaussian Primitives for Scene Representation and Rendering
por: Zhou, Yang, et al.
Publicado: (2024)
por: Zhou, Yang, et al.
Publicado: (2024)
Report on Methods and Applications for Crafting 3D Humans
por: Liu, Lei, et al.
Publicado: (2024)
por: Liu, Lei, et al.
Publicado: (2024)
Search Me Knot, Render Me Knot: Embedding Search and Differentiable Rendering of Knots in 3D
por: Aalok Gangopadhyay, et al.
Publicado: (2024)
por: Aalok Gangopadhyay, et al.
Publicado: (2024)
Rendering Participating Media Using Path Graphs
por: Hu, Becky, et al.
Publicado: (2024)
por: Hu, Becky, et al.
Publicado: (2024)
Hybrid Rendering for Multimodal Autonomous Driving: Merging Neural and Physics-Based Simulation
por: Tóth, Máté, et al.
Publicado: (2025)
por: Tóth, Máté, et al.
Publicado: (2025)
Bezier Splatting for Fast and Differentiable Vector Graphics Rendering
por: Liu, Xi, et al.
Publicado: (2025)
por: Liu, Xi, et al.
Publicado: (2025)
You Only Render Once: Enhancing Energy and Computation Efficiency of Mobile Virtual Reality
por: Chen, Xingyu, et al.
Publicado: (2025)
por: Chen, Xingyu, et al.
Publicado: (2025)
Foveated Path Tracing with Configurable Sampling and Block-Based Rendering
por: Mohanto, Bipul, et al.
Publicado: (2024)
por: Mohanto, Bipul, et al.
Publicado: (2024)
A Generalized Ray Formulation For Wave-Optics Rendering
por: Steinberg, Shlomi, et al.
Publicado: (2023)
por: Steinberg, Shlomi, et al.
Publicado: (2023)
Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming
por: Zhu, Jiaxuan, et al.
Publicado: (2025)
por: Zhu, Jiaxuan, et al.
Publicado: (2025)
Adaptive Frameless Rendering
por: Dayal, Abhinav, et al.
Publicado: (2025)
por: Dayal, Abhinav, et al.
Publicado: (2025)
Robust Differentiable Sketch Rendering for Single‐View 3D Reconstruction
por: Aobo Jin, et al.
Publicado: (2025)
por: Aobo Jin, et al.
Publicado: (2025)
Locally Orderless Images for Optimization in Differentiable Rendering
por: Mehta, Ishit, et al.
Publicado: (2025)
por: Mehta, Ishit, et al.
Publicado: (2025)
DiffBMP: Differentiable Rendering with Bitmap Primitives
por: Hong, Seongmin, et al.
Publicado: (2026)
por: Hong, Seongmin, et al.
Publicado: (2026)
A Simple Approach to Differentiable Rendering of SDFs
por: Wang, Zichen, et al.
Publicado: (2024)
por: Wang, Zichen, et al.
Publicado: (2024)
Differentiable Inverse Rendering with Interpretable Basis BRDFs
por: Chung, Hoon-Gyu, et al.
Publicado: (2024)
por: Chung, Hoon-Gyu, et al.
Publicado: (2024)
Hybrid Rendering for Dynamic Scenes
por: Kuznetsov, Alexandr, et al.
Publicado: (2024)
por: Kuznetsov, Alexandr, et al.
Publicado: (2024)
Infrared Adversarial Car Stickers
por: Zhu, Xiaopei, et al.
Publicado: (2024)
por: Zhu, Xiaopei, et al.
Publicado: (2024)
Materialist: Physically Based Editing Using Single-Image Inverse Rendering
por: Wang, Lezhong, et al.
Publicado: (2025)
por: Wang, Lezhong, et al.
Publicado: (2025)
MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation
por: Chen, Zilong, et al.
Publicado: (2025)
por: Chen, Zilong, et al.
Publicado: (2025)
Ejemplares similares
-
A Survey on Physics-based Differentiable Rendering
por: Zeng, Yunfan, et al.
Publicado: (2025) -
Physics Based Differentiable Rendering for Inverse Problems and Beyond
por: Kakkar, Preetish, et al.
Publicado: (2024) -
Curved Image Triangulation Based on Differentiable Rendering
por: Wanyi Wang, et al.
Publicado: (2024) -
Physically Based Real‐Time Rendering of Eclipses
por: S. Schneegans, et al.
Publicado: (2025) -
Auto Hair Card Extraction for Smooth Hair with Differentiable Rendering
por: Zheng, Zhongtian, et al.
Publicado: (2025)