SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction

Fuente: arXiv
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Autori principali: Yang, Xinran, Ji, Donghao, Li, Yuanqi, Guo, Jie, Guo, Yanwen, Xie, Junyuan
Natura: Preprint
Pubblicazione: 2025
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author Yang, Xinran
Ji, Donghao
Li, Yuanqi
Guo, Jie
Guo, Yanwen
Xie, Junyuan
author_facet Yang, Xinran
Ji, Donghao
Li, Yuanqi
Guo, Jie
Guo, Yanwen
Xie, Junyuan
contents Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view synthesis as well as fast rendering speed. However, 3D Gaussians lack proficiency in defining accurate 3D geometric structures despite their explicit primitive representations. This is due to the fact that Gaussian's attributes are primarily tailored and fine-tuned for rendering diverse 2D images by their anisotropic nature. To pave the way for efficient 3D reconstruction, we present Spherical Gaussians, a simple and effective representation for 3D geometric boundaries, from which we can directly reconstruct 3D feature curves from a set of calibrated multi-view images. Spherical Gaussians is optimized from grid initialization with a view-based rendering loss, where a 2D edge map is rendered at a specific view and then compared to the ground-truth edge map extracted from the corresponding image, without the need for any 3D guidance or supervision. Given Spherical Gaussians serve as intermedia for the robust edge representation, we further introduce a novel optimization-based algorithm called SGCR to directly extract accurate parametric curves from aligned Spherical Gaussians. We demonstrate that SGCR outperforms existing state-of-the-art methods in 3D edge reconstruction while enjoying great efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2505_04668
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction
Yang, Xinran
Ji, Donghao
Li, Yuanqi
Guo, Jie
Guo, Yanwen
Xie, Junyuan
Graphics
Neural rendering techniques have made substantial progress in generating photo-realistic 3D scenes. The latest 3D Gaussian Splatting technique has achieved high quality novel view synthesis as well as fast rendering speed. However, 3D Gaussians lack proficiency in defining accurate 3D geometric structures despite their explicit primitive representations. This is due to the fact that Gaussian's attributes are primarily tailored and fine-tuned for rendering diverse 2D images by their anisotropic nature. To pave the way for efficient 3D reconstruction, we present Spherical Gaussians, a simple and effective representation for 3D geometric boundaries, from which we can directly reconstruct 3D feature curves from a set of calibrated multi-view images. Spherical Gaussians is optimized from grid initialization with a view-based rendering loss, where a 2D edge map is rendered at a specific view and then compared to the ground-truth edge map extracted from the corresponding image, without the need for any 3D guidance or supervision. Given Spherical Gaussians serve as intermedia for the robust edge representation, we further introduce a novel optimization-based algorithm called SGCR to directly extract accurate parametric curves from aligned Spherical Gaussians. We demonstrate that SGCR outperforms existing state-of-the-art methods in 3D edge reconstruction while enjoying great efficiency.
title SGCR: Spherical Gaussians for Efficient 3D Curve Reconstruction
topic Graphics
url https://arxiv.org/abs/2505.04668