Semi-Explicit Solution of Some Discrete-Time Mean-Field-Type Games with Higher-Order Costs

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Hauptverfasser: Barreiro-Gomez, Julian, Duncan, Tyrone E., Pasik-Duncan, Bozenna, Tembine, Hamidou
Format: Preprint
Veröffentlicht: 2025
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author Barreiro-Gomez, Julian
Duncan, Tyrone E.
Pasik-Duncan, Bozenna
Tembine, Hamidou
author_facet Barreiro-Gomez, Julian
Duncan, Tyrone E.
Pasik-Duncan, Bozenna
Tembine, Hamidou
contents Traditional solvable game theory and mean-field-type game theory (risk-aware games) predominantly focus on quadratic costs due to their analytical tractability. Nevertheless, they often fail to capture critical non-linearities inherent in real-world systems. In this work, we present a unified framework for solving discrete-time game problems with higher-order state and strategy costs involving power-law terms. We derive semi-explicit expressions for equilibrium strategies, cost-to-go functions, and recursive coefficient dynamics across deterministic, stochastic, and multi-agent system settings by convex-completion techniques. The contributions include variance-aware solutions under additive and multiplicative noise, extensions to mean-field-type-dependent dynamics, and conditions that ensure the positivity of recursive coefficients. Our results provide a foundational methodology for analyzing non linear multi-agent systems under higher-order penalization, bridging classical game theory and mean-field-type game theory with modern computational tools for engineering applications.
format Preprint
id arxiv_https___arxiv_org_abs_2505_04988
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Semi-Explicit Solution of Some Discrete-Time Mean-Field-Type Games with Higher-Order Costs
Barreiro-Gomez, Julian
Duncan, Tyrone E.
Pasik-Duncan, Bozenna
Tembine, Hamidou
Optimization and Control
Systems and Control
Traditional solvable game theory and mean-field-type game theory (risk-aware games) predominantly focus on quadratic costs due to their analytical tractability. Nevertheless, they often fail to capture critical non-linearities inherent in real-world systems. In this work, we present a unified framework for solving discrete-time game problems with higher-order state and strategy costs involving power-law terms. We derive semi-explicit expressions for equilibrium strategies, cost-to-go functions, and recursive coefficient dynamics across deterministic, stochastic, and multi-agent system settings by convex-completion techniques. The contributions include variance-aware solutions under additive and multiplicative noise, extensions to mean-field-type-dependent dynamics, and conditions that ensure the positivity of recursive coefficients. Our results provide a foundational methodology for analyzing non linear multi-agent systems under higher-order penalization, bridging classical game theory and mean-field-type game theory with modern computational tools for engineering applications.
title Semi-Explicit Solution of Some Discrete-Time Mean-Field-Type Games with Higher-Order Costs
topic Optimization and Control
Systems and Control
url https://arxiv.org/abs/2505.04988